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DXVK-macOS Alternatives
Similar projects and alternatives to DXVK-macOS
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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MoltenVK
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.
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MoltenVK
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on iOS and macOS. (by The-Wineskin-Project)
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MoltenVK
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS. (by nastys)
DXVK-macOS reviews and mentions
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GTA V DXVK fix (tutorial)
I also downloaded https://github.com/Gcenx/DXVK-macOS/releases and put the contents of x64 directly into the game folder (not sure if this is also necessary)
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F1 2020 Keeps crashing on CrossOver
And DXVK from https://github.com/Gcenx/DXVK-macOS/releases
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Is there any better way for playing DRG on macOS? (Mac mini M1 on Ventura)
I just wanted to jump in here and say that i've been playing DRG through Crossover for a few hours now, i have things to note; -Base 14" M1 Pro MBP -Windows 10 64 bit bottle -Used MoltenVK dylib from https://github.com/nastys/MoltenVK/releases ^ This is the important part, replace MoltenVK.dylib in "Contents/SharedSupport/CrossOver/lib64" (In the Crossover package) with the one above -Tried both original and modded async dll's from https://github.com/Gcenx/DXVK-macOS/releases Both dll kits performed similarly within 5% of eachother, so this step can be ignored in my case. Might help with higher end M1/M2 Max -While i only managed to average 55fps in the lobby, i ended up having a "stable" (minus the compiling of shaders stutters) 75fps+ in 1440p -Performance is only slightly affected by graphics quality/resolution, which leads me to believe that in my case, i'm bottlenecked by the CPU.
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Overwatch 2 works on mac m1 FINALLY!
DXVK-macOS: install these libraries, then these.Game hungs a bit at start, but then works good for me. And UI icons are missed, so you should know what to press in menu.
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My personal grievances with AppleGamingWiki
For DXVK you’d really want to be using dxvk-macOS-async-1.10.3_for_crossover, that contains all expected dlls and can replace the ones shipped by CodeWeavers.
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KSP 2 on Mac OS and performance optimizations
For the brave ones who are willing to get their hands a little dirty, I discovered some ways to both improve performance and get rid of the graphical issue with the ocean on Kerbin. To do so, you need to build the latest MoltenVK and grab the latest DXVK release and update the proper files in your Crossover installation. In addition, you need to copy the dxvk.conf file and place it in the same directory as KSP2_x64.exe. Set enableRefactoring, ignoreGraphicsBarriers, and enableAsync to True in this config file. My experience from these tweaks was a 20-25% increase in FPS.
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CrossOver 22.1.0 Far Cry 3
Download latest release DXVK from here https://github.com/Gcenx/DXVK-macOS (dxvk-macOS-async-1.10.3_for_crossover)
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Star Trek Online and CrossOver on M1 - latest update failing due to "missing DX 11.0 features"?
You’d want to be using ether the version shipped with CrossOver or use the custom version I’m providing DXVK-macOS
- Windows (Steam) Borderlands 3 on Mac via Crossover - Quick update
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Wineskin Winery - What's the difference between MoltenVK and DXVK?
According to DXVK-macOS, only DX10 (64-bit) and DX11 (64-bit) are supported so maybe WineD3D is required for D3D9?
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Stats
Gcenx/DXVK-macOS is an open source project licensed under zlib License which is an OSI approved license.
The primary programming language of DXVK-macOS is C++.
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