DXVK-macOS VS WineskinServer

Compare DXVK-macOS vs WineskinServer and see what are their differences.

DXVK-macOS

Vulkan-based implementation of D3D10 and D3D11 for macOS / Wine (by Gcenx)
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DXVK-macOS WineskinServer
18 165
175 2,276
- -
4.3 8.3
4 months ago 8 days ago
C++
zlib License GNU Lesser General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

DXVK-macOS

Posts with mentions or reviews of DXVK-macOS. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-27.
  • GTA V DXVK fix (tutorial)
    1 project | /r/macgaming | 23 Jun 2023
    I also downloaded https://github.com/Gcenx/DXVK-macOS/releases and put the contents of x64 directly into the game folder (not sure if this is also necessary)
  • F1 2020 Keeps crashing on CrossOver
    1 project | /r/macgaming | 2 Apr 2023
    And DXVK from https://github.com/Gcenx/DXVK-macOS/releases
  • Is there any better way for playing DRG on macOS? (Mac mini M1 on Ventura)
    2 projects | /r/macgaming | 27 Mar 2023
    I just wanted to jump in here and say that i've been playing DRG through Crossover for a few hours now, i have things to note; -Base 14" M1 Pro MBP -Windows 10 64 bit bottle -Used MoltenVK dylib from https://github.com/nastys/MoltenVK/releases ^ This is the important part, replace MoltenVK.dylib in "Contents/SharedSupport/CrossOver/lib64" (In the Crossover package) with the one above -Tried both original and modded async dll's from https://github.com/Gcenx/DXVK-macOS/releases Both dll kits performed similarly within 5% of eachother, so this step can be ignored in my case. Might help with higher end M1/M2 Max -While i only managed to average 55fps in the lobby, i ended up having a "stable" (minus the compiling of shaders stutters) 75fps+ in 1440p -Performance is only slightly affected by graphics quality/resolution, which leads me to believe that in my case, i'm bottlenecked by the CPU.
  • Overwatch 2 works on mac m1 FINALLY!
    2 projects | /r/overwatch2 | 23 Mar 2023
    DXVK-macOS: install these libraries, then these.Game hungs a bit at start, but then works good for me. And UI icons are missed, so you should know what to press in menu.
  • My personal grievances with AppleGamingWiki
    1 project | /r/macgaming | 21 Mar 2023
    For DXVK you’d really want to be using dxvk-macOS-async-1.10.3_for_crossover, that contains all expected dlls and can replace the ones shipped by CodeWeavers.
  • KSP 2 on Mac OS and performance optimizations
    2 projects | /r/KerbalSpaceProgram | 27 Feb 2023
    For the brave ones who are willing to get their hands a little dirty, I discovered some ways to both improve performance and get rid of the graphical issue with the ocean on Kerbin. To do so, you need to build the latest MoltenVK and grab the latest DXVK release and update the proper files in your Crossover installation. In addition, you need to copy the dxvk.conf file and place it in the same directory as KSP2_x64.exe. Set enableRefactoring, ignoreGraphicsBarriers, and enableAsync to True in this config file. My experience from these tweaks was a 20-25% increase in FPS.
  • CrossOver 22.1.0 Far Cry 3
    1 project | /r/macgaming | 16 Feb 2023
    Download latest release DXVK from here https://github.com/Gcenx/DXVK-macOS (dxvk-macOS-async-1.10.3_for_crossover)
  • Star Trek Online and CrossOver on M1 - latest update failing due to "missing DX 11.0 features"?
    1 project | /r/macgaming | 29 Jan 2023
    You’d want to be using ether the version shipped with CrossOver or use the custom version I’m providing DXVK-macOS
  • Windows (Steam) Borderlands 3 on Mac via Crossover - Quick update
    2 projects | /r/macgaming | 23 Jan 2023
  • Wineskin Winery - What's the difference between MoltenVK and DXVK?
    2 projects | /r/macgaming | 9 Jan 2023
    According to DXVK-macOS, only DX10 (64-bit) and DX11 (64-bit) are supported so maybe WineD3D is required for D3D9?

WineskinServer

Posts with mentions or reviews of WineskinServer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-10.
  • Steam won´t install via Wine
    1 project | /r/wine_gaming | 6 Dec 2023
  • Running Windows Programs on Mac (Wineskin)
    1 project | /r/mac | 29 Nov 2023
    I used Wineskin to port them both to MacOS and the https://www.pcmag.com/how-to/how-to-run-windows-apps-on-your-mac web page as a guide. I just used a regular windows .ico file to change the icon in the guide. Somehow converting the .ico as it is stated in the guide did not work for me. You can download Wineskin Winery from (https://github.com/Gcenx/WineskinServer) and use manual installation. They both needed .NET framework. That was easy with the Winetricks to find the .NET frameworks under DLL section and then run them. 1st program needed to access network shares in the domain but the link was in windows format (\\ServerName\ShareName\Folder).
  • Need to run polymath on mac apple silicon
    1 project | /r/mac | 21 Nov 2023
    You can also try running it in WINE using Wineskin:https://github.com/Gcenx/WineskinServer/
  • Valve Says Counter-Strike 2 for macOS Not Happening, There Aren't Enough Players
    7 projects | news.ycombinator.com | 10 Oct 2023
    You may be interested in Wineskin for M1/M2 Macs. I use this to play some old school games on my 2023 M2 Max Mac. https://github.com/Gcenx/WineskinServer
  • Horizon: Zero Dawn slo-mo
    1 project | /r/macgaming | 6 Sep 2023
    Can anyone demonstrate to me how to fix the slo-mo issue in Horizon: Zero Dawn that slows down the game speed. I am aware of the GitHub article here: https://github.com/Gcenx/WineskinServer/issues/424 although I am unaware of how to perform the registry tasks that is required to fix the issue.
  • iOS
    1 project | /r/project1999 | 29 Jun 2023
    I do play on an M2 Mac via Wineskin. Works great.
  • Any way to run .exe files on Mac?
    1 project | /r/mac | 28 Jun 2023
    I use this wrapper for WINE. That it "doesn't seem to work" when you use what you've installed from the command line doesn't tell us much. What did you do after installing it? What happened?
  • Error while trying to install Crossover on Mac
    1 project | /r/macgaming | 28 Jun 2023
    I believe your issues might be because crossover is not supported on sonoma yet, its probably because sonoma is still in beta and so not much aplications can run on it, i found that wineskin server (https://github.com/Gcenx/WineskinServer) works pretty nicely on sonoma so maybe try that.
  • Use D3DMetal on Wine 8.10 Staging
    2 projects | /r/macgaming | 28 Jun 2023
    Hi, I followed this guide of u/Gcenx https://github.com/Gcenx/WineskinServer/issues/420 and applied on wine 8.10 staging (this version https://github.com/Gcenx/macOS_Wine_builds/releases/tag/8.10) but it seems like it doesn't work I always get a stub error. My question is: I need to do something else or D3DMetal simply doesn't work on newer wine version
  • Is Portingkit safe to download? + Assorted questions
    1 project | /r/macgaming | 27 Jun 2023
    You get Wineskin from my repo https://github.com/Gcenx/WineskinServer

What are some alternatives?

When comparing DXVK-macOS and WineskinServer you can also consider the following projects:

MoltenVK - MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.

PD-Runner - A VM launcher for Parallels Desktop [UnavailableForLegalReasons - Repository access blocked]

Proton - Compatibility tool for Steam Play based on Wine and additional components

macOS_Wine_builds - Official Winehq macOS Packages

dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine

Whisky - A modern Wine wrapper for macOS built with SwiftUI

MoltenVK - MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.

homebrew-wine

MoltenVK - MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on iOS and macOS.

devilutionX - Diablo build for modern operating systems

d9vk - A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]

wine-staging - Staging repository for Wine; mirror of https://gitlab.winehq.org/wine/wine-staging - Bugtracker and Patches: https://bugs.winehq.org/