DXVK-macOS
WineskinServer
DXVK-macOS | WineskinServer | |
---|---|---|
18 | 165 | |
175 | 2,276 | |
- | - | |
4.3 | 8.3 | |
4 months ago | 8 days ago | |
C++ | ||
zlib License | GNU Lesser General Public License v3.0 only |
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DXVK-macOS
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GTA V DXVK fix (tutorial)
I also downloaded https://github.com/Gcenx/DXVK-macOS/releases and put the contents of x64 directly into the game folder (not sure if this is also necessary)
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F1 2020 Keeps crashing on CrossOver
And DXVK from https://github.com/Gcenx/DXVK-macOS/releases
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Is there any better way for playing DRG on macOS? (Mac mini M1 on Ventura)
I just wanted to jump in here and say that i've been playing DRG through Crossover for a few hours now, i have things to note; -Base 14" M1 Pro MBP -Windows 10 64 bit bottle -Used MoltenVK dylib from https://github.com/nastys/MoltenVK/releases ^ This is the important part, replace MoltenVK.dylib in "Contents/SharedSupport/CrossOver/lib64" (In the Crossover package) with the one above -Tried both original and modded async dll's from https://github.com/Gcenx/DXVK-macOS/releases Both dll kits performed similarly within 5% of eachother, so this step can be ignored in my case. Might help with higher end M1/M2 Max -While i only managed to average 55fps in the lobby, i ended up having a "stable" (minus the compiling of shaders stutters) 75fps+ in 1440p -Performance is only slightly affected by graphics quality/resolution, which leads me to believe that in my case, i'm bottlenecked by the CPU.
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Overwatch 2 works on mac m1 FINALLY!
DXVK-macOS: install these libraries, then these.Game hungs a bit at start, but then works good for me. And UI icons are missed, so you should know what to press in menu.
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My personal grievances with AppleGamingWiki
For DXVK you’d really want to be using dxvk-macOS-async-1.10.3_for_crossover, that contains all expected dlls and can replace the ones shipped by CodeWeavers.
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KSP 2 on Mac OS and performance optimizations
For the brave ones who are willing to get their hands a little dirty, I discovered some ways to both improve performance and get rid of the graphical issue with the ocean on Kerbin. To do so, you need to build the latest MoltenVK and grab the latest DXVK release and update the proper files in your Crossover installation. In addition, you need to copy the dxvk.conf file and place it in the same directory as KSP2_x64.exe. Set enableRefactoring, ignoreGraphicsBarriers, and enableAsync to True in this config file. My experience from these tweaks was a 20-25% increase in FPS.
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CrossOver 22.1.0 Far Cry 3
Download latest release DXVK from here https://github.com/Gcenx/DXVK-macOS (dxvk-macOS-async-1.10.3_for_crossover)
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Star Trek Online and CrossOver on M1 - latest update failing due to "missing DX 11.0 features"?
You’d want to be using ether the version shipped with CrossOver or use the custom version I’m providing DXVK-macOS
- Windows (Steam) Borderlands 3 on Mac via Crossover - Quick update
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Wineskin Winery - What's the difference between MoltenVK and DXVK?
According to DXVK-macOS, only DX10 (64-bit) and DX11 (64-bit) are supported so maybe WineD3D is required for D3D9?
WineskinServer
- Steam won´t install via Wine
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Running Windows Programs on Mac (Wineskin)
I used Wineskin to port them both to MacOS and the https://www.pcmag.com/how-to/how-to-run-windows-apps-on-your-mac web page as a guide. I just used a regular windows .ico file to change the icon in the guide. Somehow converting the .ico as it is stated in the guide did not work for me. You can download Wineskin Winery from (https://github.com/Gcenx/WineskinServer) and use manual installation. They both needed .NET framework. That was easy with the Winetricks to find the .NET frameworks under DLL section and then run them. 1st program needed to access network shares in the domain but the link was in windows format (\\ServerName\ShareName\Folder).
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Need to run polymath on mac apple silicon
You can also try running it in WINE using Wineskin:https://github.com/Gcenx/WineskinServer/
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Valve Says Counter-Strike 2 for macOS Not Happening, There Aren't Enough Players
You may be interested in Wineskin for M1/M2 Macs. I use this to play some old school games on my 2023 M2 Max Mac. https://github.com/Gcenx/WineskinServer
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Horizon: Zero Dawn slo-mo
Can anyone demonstrate to me how to fix the slo-mo issue in Horizon: Zero Dawn that slows down the game speed. I am aware of the GitHub article here: https://github.com/Gcenx/WineskinServer/issues/424 although I am unaware of how to perform the registry tasks that is required to fix the issue.
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iOS
I do play on an M2 Mac via Wineskin. Works great.
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Any way to run .exe files on Mac?
I use this wrapper for WINE. That it "doesn't seem to work" when you use what you've installed from the command line doesn't tell us much. What did you do after installing it? What happened?
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Error while trying to install Crossover on Mac
I believe your issues might be because crossover is not supported on sonoma yet, its probably because sonoma is still in beta and so not much aplications can run on it, i found that wineskin server (https://github.com/Gcenx/WineskinServer) works pretty nicely on sonoma so maybe try that.
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Use D3DMetal on Wine 8.10 Staging
Hi, I followed this guide of u/Gcenx https://github.com/Gcenx/WineskinServer/issues/420 and applied on wine 8.10 staging (this version https://github.com/Gcenx/macOS_Wine_builds/releases/tag/8.10) but it seems like it doesn't work I always get a stub error. My question is: I need to do something else or D3DMetal simply doesn't work on newer wine version
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Is Portingkit safe to download? + Assorted questions
You get Wineskin from my repo https://github.com/Gcenx/WineskinServer
What are some alternatives?
MoltenVK - MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.
PD-Runner - A VM launcher for Parallels Desktop [UnavailableForLegalReasons - Repository access blocked]
Proton - Compatibility tool for Steam Play based on Wine and additional components
macOS_Wine_builds - Official Winehq macOS Packages
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
Whisky - A modern Wine wrapper for macOS built with SwiftUI
MoltenVK - MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.
homebrew-wine
MoltenVK - MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on iOS and macOS.
devilutionX - Diablo build for modern operating systems
d9vk - A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]
wine-staging - Staging repository for Wine; mirror of https://gitlab.winehq.org/wine/wine-staging - Bugtracker and Patches: https://bugs.winehq.org/