DXVK-macOS
MoltenVK
DXVK-macOS | MoltenVK | |
---|---|---|
18 | 10 | |
175 | 78 | |
- | - | |
4.3 | 5.3 | |
4 months ago | about 1 year ago | |
C++ | Objective-C++ | |
zlib License | Apache License 2.0 |
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DXVK-macOS
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GTA V DXVK fix (tutorial)
I also downloaded https://github.com/Gcenx/DXVK-macOS/releases and put the contents of x64 directly into the game folder (not sure if this is also necessary)
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F1 2020 Keeps crashing on CrossOver
And DXVK from https://github.com/Gcenx/DXVK-macOS/releases
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Is there any better way for playing DRG on macOS? (Mac mini M1 on Ventura)
I just wanted to jump in here and say that i've been playing DRG through Crossover for a few hours now, i have things to note; -Base 14" M1 Pro MBP -Windows 10 64 bit bottle -Used MoltenVK dylib from https://github.com/nastys/MoltenVK/releases ^ This is the important part, replace MoltenVK.dylib in "Contents/SharedSupport/CrossOver/lib64" (In the Crossover package) with the one above -Tried both original and modded async dll's from https://github.com/Gcenx/DXVK-macOS/releases Both dll kits performed similarly within 5% of eachother, so this step can be ignored in my case. Might help with higher end M1/M2 Max -While i only managed to average 55fps in the lobby, i ended up having a "stable" (minus the compiling of shaders stutters) 75fps+ in 1440p -Performance is only slightly affected by graphics quality/resolution, which leads me to believe that in my case, i'm bottlenecked by the CPU.
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Overwatch 2 works on mac m1 FINALLY!
DXVK-macOS: install these libraries, then these.Game hungs a bit at start, but then works good for me. And UI icons are missed, so you should know what to press in menu.
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My personal grievances with AppleGamingWiki
For DXVK you’d really want to be using dxvk-macOS-async-1.10.3_for_crossover, that contains all expected dlls and can replace the ones shipped by CodeWeavers.
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KSP 2 on Mac OS and performance optimizations
For the brave ones who are willing to get their hands a little dirty, I discovered some ways to both improve performance and get rid of the graphical issue with the ocean on Kerbin. To do so, you need to build the latest MoltenVK and grab the latest DXVK release and update the proper files in your Crossover installation. In addition, you need to copy the dxvk.conf file and place it in the same directory as KSP2_x64.exe. Set enableRefactoring, ignoreGraphicsBarriers, and enableAsync to True in this config file. My experience from these tweaks was a 20-25% increase in FPS.
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CrossOver 22.1.0 Far Cry 3
Download latest release DXVK from here https://github.com/Gcenx/DXVK-macOS (dxvk-macOS-async-1.10.3_for_crossover)
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Star Trek Online and CrossOver on M1 - latest update failing due to "missing DX 11.0 features"?
You’d want to be using ether the version shipped with CrossOver or use the custom version I’m providing DXVK-macOS
- Windows (Steam) Borderlands 3 on Mac via Crossover - Quick update
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Wineskin Winery - What's the difference between MoltenVK and DXVK?
According to DXVK-macOS, only DX10 (64-bit) and DX11 (64-bit) are supported so maybe WineD3D is required for D3D9?
MoltenVK
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MORDHAU working well on m1 pro 60+ fps on CROSSOVER 22.1 THROUGH HEROIC LAUNCHER 2.7 (it's free on epic games right now)
- you will need to donwload a custom moltenvk (NOTE - some games might not work under this) https://github.com/nastys/MoltenVK/releases
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About the heroic launcher
Ik remnant is a unreal engine game so try this https://github.com/nastys/MoltenVK/releases/tag/ue4-workaround-1
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Is there any better way for playing DRG on macOS? (Mac mini M1 on Ventura)
I just wanted to jump in here and say that i've been playing DRG through Crossover for a few hours now, i have things to note; -Base 14" M1 Pro MBP -Windows 10 64 bit bottle -Used MoltenVK dylib from https://github.com/nastys/MoltenVK/releases ^ This is the important part, replace MoltenVK.dylib in "Contents/SharedSupport/CrossOver/lib64" (In the Crossover package) with the one above -Tried both original and modded async dll's from https://github.com/Gcenx/DXVK-macOS/releases Both dll kits performed similarly within 5% of eachother, so this step can be ignored in my case. Might help with higher end M1/M2 Max -While i only managed to average 55fps in the lobby, i ended up having a "stable" (minus the compiling of shaders stutters) 75fps+ in 1440p -Performance is only slightly affected by graphics quality/resolution, which leads me to believe that in my case, i'm bottlenecked by the CPU.
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Anyone got Octopath Traveller working on their Mac
Grab the file from here https://github.com/nastys/MoltenVK/releases
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Presenting CrossOver 22.1 — The hallmark of this holiday | CodeWeavers Blog
To quote the notes for the workaround:
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How to run Postal 4: No Regrets via CrossOver 22.01
2) BACKUP and replace the original libMoltenVK.dylib file with Unreal Engine 4 DXVK workaround by nastys (libMoltenVK.dylib check it out on GitHub). The guide is here: https://www.reddit.com/r/macgaming/comments/xqxxi0/howto_nastysmoltenvk_unreal_engine_4_dxvk/
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How-to: nastys/MoltenVK Unreal Engine 4 DXVK workaround
- Go to https://github.com/nastys/MoltenVK/releases/tag/ue4-workaround-1 and download libMoltenVK.dylib (assuming it'll be in ~/Downloads)
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GTA The Definitive Edition is now playable on Crossover
"Stolen" from the AppleGamingWiki Discord. I've moved the patch to https://github.com/nastys/MoltenVK/releases
What are some alternatives?
MoltenVK - MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.
Proton - Compatibility tool for Steam Play based on Wine and additional components
HeroicGamesLauncher - A games launcher for GOG, Amazon and Epic Games for Linux, Windows and macOS.
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
MoltenVK - MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on iOS and macOS.
d9vk - A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]
WineskinServer - Wineskin
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine