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MoltenVK Alternatives
Similar projects and alternatives to MoltenVK
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OpenRA
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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MoltenVK
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.
MoltenVK reviews and mentions
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MORDHAU working well on m1 pro 60+ fps on CROSSOVER 22.1 THROUGH HEROIC LAUNCHER 2.7 (it's free on epic games right now)
- you will need to donwload a custom moltenvk (NOTE - some games might not work under this) https://github.com/nastys/MoltenVK/releases
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About the heroic launcher
Ik remnant is a unreal engine game so try this https://github.com/nastys/MoltenVK/releases/tag/ue4-workaround-1
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Is there any better way for playing DRG on macOS? (Mac mini M1 on Ventura)
I just wanted to jump in here and say that i've been playing DRG through Crossover for a few hours now, i have things to note; -Base 14" M1 Pro MBP -Windows 10 64 bit bottle -Used MoltenVK dylib from https://github.com/nastys/MoltenVK/releases ^ This is the important part, replace MoltenVK.dylib in "Contents/SharedSupport/CrossOver/lib64" (In the Crossover package) with the one above -Tried both original and modded async dll's from https://github.com/Gcenx/DXVK-macOS/releases Both dll kits performed similarly within 5% of eachother, so this step can be ignored in my case. Might help with higher end M1/M2 Max -While i only managed to average 55fps in the lobby, i ended up having a "stable" (minus the compiling of shaders stutters) 75fps+ in 1440p -Performance is only slightly affected by graphics quality/resolution, which leads me to believe that in my case, i'm bottlenecked by the CPU.
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Anyone got Octopath Traveller working on their Mac
Grab the file from here https://github.com/nastys/MoltenVK/releases
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Presenting CrossOver 22.1 — The hallmark of this holiday | CodeWeavers Blog
To quote the notes for the workaround:
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How to run Postal 4: No Regrets via CrossOver 22.01
2) BACKUP and replace the original libMoltenVK.dylib file with Unreal Engine 4 DXVK workaround by nastys (libMoltenVK.dylib check it out on GitHub). The guide is here: https://www.reddit.com/r/macgaming/comments/xqxxi0/howto_nastysmoltenvk_unreal_engine_4_dxvk/
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How-to: nastys/MoltenVK Unreal Engine 4 DXVK workaround
- Go to https://github.com/nastys/MoltenVK/releases/tag/ue4-workaround-1 and download libMoltenVK.dylib (assuming it'll be in ~/Downloads)
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GTA The Definitive Edition is now playable on Crossover
"Stolen" from the AppleGamingWiki Discord. I've moved the patch to https://github.com/nastys/MoltenVK/releases
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A note from our sponsor - InfluxDB
www.influxdata.com | 8 May 2024
Stats
nastys/MoltenVK is an open source project licensed under Apache License 2.0 which is an OSI approved license.
The primary programming language of MoltenVK is Objective-C++.
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