Is there any better way for playing DRG on macOS? (Mac mini M1 on Ventura)

This page summarizes the projects mentioned and recommended in the original post on /r/macgaming

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  • MoltenVK

    MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS. (by nastys)

  • I just wanted to jump in here and say that i've been playing DRG through Crossover for a few hours now, i have things to note; -Base 14" M1 Pro MBP -Windows 10 64 bit bottle -Used MoltenVK dylib from https://github.com/nastys/MoltenVK/releases ^ This is the important part, replace MoltenVK.dylib in "Contents/SharedSupport/CrossOver/lib64" (In the Crossover package) with the one above -Tried both original and modded async dll's from https://github.com/Gcenx/DXVK-macOS/releases Both dll kits performed similarly within 5% of eachother, so this step can be ignored in my case. Might help with higher end M1/M2 Max -While i only managed to average 55fps in the lobby, i ended up having a "stable" (minus the compiling of shaders stutters) 75fps+ in 1440p -Performance is only slightly affected by graphics quality/resolution, which leads me to believe that in my case, i'm bottlenecked by the CPU.

  • DXVK-macOS

    Vulkan-based implementation of D3D10 and D3D11 for macOS / Wine

  • I just wanted to jump in here and say that i've been playing DRG through Crossover for a few hours now, i have things to note; -Base 14" M1 Pro MBP -Windows 10 64 bit bottle -Used MoltenVK dylib from https://github.com/nastys/MoltenVK/releases ^ This is the important part, replace MoltenVK.dylib in "Contents/SharedSupport/CrossOver/lib64" (In the Crossover package) with the one above -Tried both original and modded async dll's from https://github.com/Gcenx/DXVK-macOS/releases Both dll kits performed similarly within 5% of eachother, so this step can be ignored in my case. Might help with higher end M1/M2 Max -While i only managed to average 55fps in the lobby, i ended up having a "stable" (minus the compiling of shaders stutters) 75fps+ in 1440p -Performance is only slightly affected by graphics quality/resolution, which leads me to believe that in my case, i'm bottlenecked by the CPU.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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