MoltenVK
CXPatcher
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MoltenVK | CXPatcher | |
---|---|---|
20 | 9 | |
125 | 751 | |
0.0% | - | |
9.0 | 9.2 | |
6 days ago | 6 days ago | |
Objective-C++ | Swift | |
Apache License 2.0 | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MoltenVK
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Game runs on wine but the graphics won't work
You could try replacing the wrappers libMoltenVK.dylib found in /Frameworks with the one I’d just uploaded https://github.com/The-Wineskin-Project/MoltenVK/releases/download/v1.2.3/macos-1.2.3-g5cbeaaa-UE4hack-zeroinit-dxvk.tar.xz
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Crab Champions (UE4 game) playing through Crossover
Here's the Roguelike third-person shooter Unreal Engine 4 game called Crab Champions that seems to be working thanks to the people who made the UE4 Moltenvk fix (https://github.com/The-Wineskin-Project/MoltenVK/releases).
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Astroneer is working using the latest libMoltenVK with the UE4 hack!
However, it looks like the latest libMoltenVK (macos-1.2.3-g7b9a415a-UE4hack-Wideline-zeroinit) (huge thanks to Gcenx and nastys/italomandara!) allows the game to work almost perfectly (at least in the few minutes I've been testing).
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KSP 2 on Mac OS and performance optimizations
There’s no need to build MoltenVK from source you can grab prebuilt archives from https://github.com/The-Wineskin-Project/MoltenVK
- Windows (Steam) Borderlands 3 on Mac via Crossover - Quick update
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Dishonored texture issue run through PortingKit on M1 Mac Air. Game runs fine but textures constantly glitching out as seen in the video. Anyone know how to fix?
If this game uses DXVK then try using the following build https://github.com/The-Wineskin-Project/MoltenVK/releases/download/v1.2.0/macos-1.2.0-pr1678-UE4hack-Wideline-zeroinit.tar.xz
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Cemu on Mac now gives playable BOTW (M1 Max 32GB)
You could instead grab an archive from my mirror https://github.com/The-Wineskin-Project/MoltenVK/releases
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Black ops 1 Almost perfect
https://github.com/Gcenx/MoltenVK/releases/tag/v1.1.7 apply these to your crossover and see how it works.
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Metal Gear Solid V: The Phantom Pain on crossover
I was testing this version of MoltenVK (Macos_dxvk_patched-1.1.8.tarxz) (https://github.com/Gcenx/MoltenVK/releases/tag/v1.1.8) and I was able to able to get in the game. Before this the game was able to get to the Manu but would just black screen after starting.
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The forest on crossover
The same is true for MoltenVK don’t use the upstream releases/VulkanSDK, instead use https://github.com/Gcenx/MoltenVK
CXPatcher
- CXPatcher now bundles GPTK beta 4
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Sonoma?
If you’ve already installed the beta you can use CXPatcher this will get it working again and as of the latest release allows installing GPTK support, plus the usual DXVK/MoltenVK bumps.
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i get Command error text: objc[3510]: -[NSObject methodSignatureForSelector:] not available without CoreFoundation when running any app on the newest macos beta
Use https://github.com/italomandara/CXPatcher/releases/download/V0.2.14/Crossover.patcher.app.zip that works
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This is what Stray looks like on my M1 MBP running through crossover
You have to get the UE4 fix. It is included in CXPatcher: https://github.com/italomandara/CXPatcher
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Wait, does the new ToolKit allow anybody to play windows games? I thought it was only for devs.
You can fix ue4 black screens with https://github.com/italomandara/CXPatcher but the toolkit is actually crossover + a new graphic’s translation layer
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Assetto Corsa Competizione on M1 Max with Crossover
Crossover app https://www.codeweavers.com/crossover CXPatcher for crossover https://github.com/italomandara/CXPatcher
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This is game is beautiful - Stray on Mac (Crossover22 + CXpatcher 22)
Here is the link to GitHub page for downloading v0.2.6 https://github.com/italomandara/CXPatcher/releases/tag/V0.2.6
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how can i run omega strikers on m1
It’s a unreal engine game so this is def why it worked for me. cxpatcher
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Game runs on wine but the graphics won't work
It seems that CXPatcher fixes this: https://github.com/italomandara/CXPatcher/releases
What are some alternatives?
dxvk-async
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
WineskinServer - Wineskin
MoltenVK - MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.
FF14-MAC_ModSupport - Alternative method of running FFXIV on Mac with Mod Support.
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
nixpkgs - Nix Packages collection & NixOS
MoltenVK - MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on iOS and macOS.
nix - Nix, the purely functional package manager
HeroicGamesLauncher - A games launcher for GOG, Amazon and Epic Games for Linux, Windows and macOS.
DXVK-macOS - Vulkan-based implementation of D3D10 and D3D11 for macOS / Wine