MoltenVK
MoltenVK
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MoltenVK | MoltenVK | |
---|---|---|
20 | 2 | |
125 | 2 | |
0.0% | - | |
9.0 | 0.0 | |
13 days ago | over 1 year ago | |
Objective-C++ | Objective-C++ | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MoltenVK
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Game runs on wine but the graphics won't work
You could try replacing the wrappers libMoltenVK.dylib found in /Frameworks with the one I’d just uploaded https://github.com/The-Wineskin-Project/MoltenVK/releases/download/v1.2.3/macos-1.2.3-g5cbeaaa-UE4hack-zeroinit-dxvk.tar.xz
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Crab Champions (UE4 game) playing through Crossover
Here's the Roguelike third-person shooter Unreal Engine 4 game called Crab Champions that seems to be working thanks to the people who made the UE4 Moltenvk fix (https://github.com/The-Wineskin-Project/MoltenVK/releases).
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Astroneer is working using the latest libMoltenVK with the UE4 hack!
However, it looks like the latest libMoltenVK (macos-1.2.3-g7b9a415a-UE4hack-Wideline-zeroinit) (huge thanks to Gcenx and nastys/italomandara!) allows the game to work almost perfectly (at least in the few minutes I've been testing).
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KSP 2 on Mac OS and performance optimizations
There’s no need to build MoltenVK from source you can grab prebuilt archives from https://github.com/The-Wineskin-Project/MoltenVK
- Windows (Steam) Borderlands 3 on Mac via Crossover - Quick update
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Dishonored texture issue run through PortingKit on M1 Mac Air. Game runs fine but textures constantly glitching out as seen in the video. Anyone know how to fix?
If this game uses DXVK then try using the following build https://github.com/The-Wineskin-Project/MoltenVK/releases/download/v1.2.0/macos-1.2.0-pr1678-UE4hack-Wideline-zeroinit.tar.xz
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Cemu on Mac now gives playable BOTW (M1 Max 32GB)
You could instead grab an archive from my mirror https://github.com/The-Wineskin-Project/MoltenVK/releases
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Black ops 1 Almost perfect
https://github.com/Gcenx/MoltenVK/releases/tag/v1.1.7 apply these to your crossover and see how it works.
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Metal Gear Solid V: The Phantom Pain on crossover
I was testing this version of MoltenVK (Macos_dxvk_patched-1.1.8.tarxz) (https://github.com/Gcenx/MoltenVK/releases/tag/v1.1.8) and I was able to able to get in the game. Before this the game was able to get to the Manu but would just black screen after starting.
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The forest on crossover
The same is true for MoltenVK don’t use the upstream releases/VulkanSDK, instead use https://github.com/Gcenx/MoltenVK
MoltenVK
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M1 Max NFSU2 Performance Issues with Crossover 21 & Wineskin
When the graphics settings are set low, performance is just OK, but when maxed out things become an issue. There's quite a bit of lag during free-roam, and when starting races it becomes basically unplayable. Considering this game can run full speed at max graphics & native resolution through Parallels Win11 ARM, I know this must be some kind of software-side issue. Could it be I don't have Vulkan setup properly? If so what's the proper process to get this working? I know there's also the MoltenVK dylib, but even after adding this to every part of the Wineskin bottle and Crossover app everywhere I can find other .dylib's, nothing seems to really help the performance. Below is a video demonstration. Keep in mind while it's at native 16-inch MBP resolution, it makes no difference whether it's at that or 1080p:
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Fallout 4 works: M1, CrossOver 21 w dxvk-1.9.2-mac-async, MoltenVK1.1.4 / 1.1.6
or this build of 1.1.6 for M1 from here: https://github.com/FleetAdmiralButter/MoltenVK/releases/tag/v1.1.6
What are some alternatives?
dxvk-async
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
WineskinServer - Wineskin
MoltenVK - MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.
FF14-MAC_ModSupport - Alternative method of running FFXIV on Mac with Mod Support.
nixpkgs - Nix Packages collection & NixOS
CXPatcher - A patcher to upgrade Crossover dependencies and improve compatibility
nix - Nix, the purely functional package manager
HeroicGamesLauncher - A games launcher for GOG, Amazon and Epic Games for Linux, Windows and macOS.
DXVK-macOS - Vulkan-based implementation of D3D10 and D3D11 for macOS / Wine