The forest on crossover

This page summarizes the projects mentioned and recommended in the original post on /r/macgaming

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  • dxvk-async

  • Really? You can get 1.9.4 here in releases: https://github.com/doitsujin/dxvk or you can get the async patch here: https://github.com/Sporif/dxvk-async (async version may sometimes reduce stuttering or add better performance, experiment with both). Also, thanks for testing.

  • dxvk

    Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine

  • Really? You can get 1.9.4 here in releases: https://github.com/doitsujin/dxvk or you can get the async patch here: https://github.com/Sporif/dxvk-async (async version may sometimes reduce stuttering or add better performance, experiment with both). Also, thanks for testing.

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  • dxvk

    Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine (by marzent)

  • That’s why you shouldn’t use upstream DXVK instead use https://github.com/marzent/dxvk

  • MoltenVK

    MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on iOS and macOS. (by The-Wineskin-Project)

  • The same is true for MoltenVK don’t use the upstream releases/VulkanSDK, instead use https://github.com/Gcenx/MoltenVK

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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