MoltenVK
nix
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MoltenVK | nix | |
---|---|---|
20 | 372 | |
125 | 10,814 | |
0.0% | 6.1% | |
9.0 | 10.0 | |
17 days ago | 7 days ago | |
Objective-C++ | C++ | |
Apache License 2.0 | GNU Lesser General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MoltenVK
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Game runs on wine but the graphics won't work
You could try replacing the wrappers libMoltenVK.dylib found in /Frameworks with the one I’d just uploaded https://github.com/The-Wineskin-Project/MoltenVK/releases/download/v1.2.3/macos-1.2.3-g5cbeaaa-UE4hack-zeroinit-dxvk.tar.xz
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Crab Champions (UE4 game) playing through Crossover
Here's the Roguelike third-person shooter Unreal Engine 4 game called Crab Champions that seems to be working thanks to the people who made the UE4 Moltenvk fix (https://github.com/The-Wineskin-Project/MoltenVK/releases).
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Astroneer is working using the latest libMoltenVK with the UE4 hack!
However, it looks like the latest libMoltenVK (macos-1.2.3-g7b9a415a-UE4hack-Wideline-zeroinit) (huge thanks to Gcenx and nastys/italomandara!) allows the game to work almost perfectly (at least in the few minutes I've been testing).
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KSP 2 on Mac OS and performance optimizations
There’s no need to build MoltenVK from source you can grab prebuilt archives from https://github.com/The-Wineskin-Project/MoltenVK
- Windows (Steam) Borderlands 3 on Mac via Crossover - Quick update
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Dishonored texture issue run through PortingKit on M1 Mac Air. Game runs fine but textures constantly glitching out as seen in the video. Anyone know how to fix?
If this game uses DXVK then try using the following build https://github.com/The-Wineskin-Project/MoltenVK/releases/download/v1.2.0/macos-1.2.0-pr1678-UE4hack-Wideline-zeroinit.tar.xz
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Cemu on Mac now gives playable BOTW (M1 Max 32GB)
You could instead grab an archive from my mirror https://github.com/The-Wineskin-Project/MoltenVK/releases
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Black ops 1 Almost perfect
https://github.com/Gcenx/MoltenVK/releases/tag/v1.1.7 apply these to your crossover and see how it works.
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Metal Gear Solid V: The Phantom Pain on crossover
I was testing this version of MoltenVK (Macos_dxvk_patched-1.1.8.tarxz) (https://github.com/Gcenx/MoltenVK/releases/tag/v1.1.8) and I was able to able to get in the game. Before this the game was able to get to the Manu but would just black screen after starting.
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The forest on crossover
The same is true for MoltenVK don’t use the upstream releases/VulkanSDK, instead use https://github.com/Gcenx/MoltenVK
nix
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Eelco Dolstra's leadership is corrosive to the Nix project
> https://github.com/NixOS/nix/pull/9911#issuecomment-19252073...
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I use NixOS for my home-server, and you should too!
As we covered in my last post, NixOS is a amazing Linux distribution for creating stable and declared environments. Now while this is amazing for a desktop setup, it is also perfect for a home-server or home-lab.
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Tvix – A New Implementation of Nix
(Nix itself is slowly chugging along with Windows via MinGW - https://discourse.nixos.org/t/nix-on-windows/1113/108 and https://github.com/NixOS/nix/issues/1320 , for example.)
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Colima k8s nix setup
Nix is a cross-platform package manager. It uses the nix programming language. Nix and NixOs are often used in the same context, but while the first is a package manager, the latter is a linux distribution based on nix.
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NixOs - Your portable dev enviroment
Today I want to talk to you about Nixos. What is it? Nixos is a declarative and reproducible OS, partly taking the words used on their own page. What does that mean?
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Nix – A One Pager
Software developers often want to customize:
1. their home environments: for packages (some reach for brew on MacOS) and configurations (dotfiles, and some reach for stow).
2. their development shells: for build dependencies (compilers, SDKs, libraries), tools (LSP, linters, formatters, debuggers), and services (runtime, database). Some reach for devcontainers here.
3. or even their operating systems: for development, for CI, for deployment, or for personal use.
Nix provision all of the above in the same language, with Nixpkgs, NixOS, home-manager, and devShells such as https://devenv.sh/. What's more, Nix is (https://nixos.org/):
- reproducible: what works on your dev machine also works in CI in prod,
- declarative: you version control and review your configurations and infrastructure as code, at a reasonable level of abstraction,
- reliable: all changes are atomic with easy roll back.
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Tools for Linux Distro Hoppers
Hopping from one distro to another with a different package manager might require some time to adapt. Using a package manager that can be installed on most distro is one way to help you get to work faster. Flatpak is one of them; other alternative are Snap, Nix or Homebrew. Flatpak is a good starter, and if you have a bunch of free time, I suggest trying Nix.
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Ask HN: Could Nix make crypto mining more efficient?
- it reduces bloat, because you can generate an environment or OS image with only the software needed to run a specific program or service
My guess is that a big efficiency gain would come from the second point, because you don't waste CPU on code that you don't use.
Does this make sense? Has anyone explored this?
[0]: https://nixos.org
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Go + Hypermedia - A Learning Journey (Part 1)
1) Setting up the development environment - I currently use devcontainers for most things, but may also dig into nix -> isolated, portable, repeatable development environment 2) Exploring Echo - understand routing, requests, response, etc. 3) Incorporate Templ - integration with Echo, template composition, etc. 4) Integrating TailwindCSS - config for use with Echo/Templ, development cycle, deployment, etc. 5) Add in HTMX - endpoints, template structure, concepts, etc. 6) hyperscript for interactivity - client side interactivity
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Nixing Technological Lock In
"Your greatest challenge lies ahead -- and downwards..."
Oh, wait a second, my bad, that's the quote on the box cover for Zork I: (
https://upload.wikimedia.org/wikipedia/en/a/ac/Zork_I_box_ar...
https://en.wikipedia.org/wiki/Zork
)
What you really wanted was a link to where you could download Nix/NixOS -- and/or learn more about it!
Here ya go!
https://nixos.org/
"Your greatest challenge lies ahead -- and downwards..."
:-) :-)
I say all of the above in the spirit of humor -- and as a NixOS user and fan!
(But yes, there is a learning curve to it, so yes, learning Nix/NixOS could be a challenge!)
((But you're a bright person, you have Google and ChatGPT to assist you, and you like challenges!))
What are some alternatives?
dxvk-async
asdf - Extendable version manager with support for Ruby, Node.js, Elixir, Erlang & more
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
distrobox - Use any linux distribution inside your terminal. Enable both backward and forward compatibility with software and freedom to use whatever distribution you’re more comfortable with. Mirror available at: https://gitlab.com/89luca89/distrobox
WineskinServer - Wineskin
void-packages - The Void source packages collection
MoltenVK - MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.
flatpak - Linux application sandboxing and distribution framework
FF14-MAC_ModSupport - Alternative method of running FFXIV on Mac with Mod Support.
homebrew-emacs-plus - Emacs Plus formulae for the Homebrew package manager
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
guix - Read-only mirror of GNU Guix — pull requests are ignored, see https://guix.gnu.org/en/manual/en/guix.html#Submitting-Patches instead