MoltenVK VS DXVK-macOS

Compare MoltenVK vs DXVK-macOS and see what are their differences.

MoltenVK

MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on iOS and macOS. (by The-Wineskin-Project)

DXVK-macOS

Vulkan-based implementation of D3D10 and D3D11 for macOS / Wine (by Gcenx)
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MoltenVK DXVK-macOS
20 18
125 172
0.0% -
9.0 4.3
17 days ago 4 months ago
Objective-C++ C++
Apache License 2.0 zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

MoltenVK

Posts with mentions or reviews of MoltenVK. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-16.

DXVK-macOS

Posts with mentions or reviews of DXVK-macOS. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-27.
  • GTA V DXVK fix (tutorial)
    1 project | /r/macgaming | 23 Jun 2023
    I also downloaded https://github.com/Gcenx/DXVK-macOS/releases and put the contents of x64 directly into the game folder (not sure if this is also necessary)
  • F1 2020 Keeps crashing on CrossOver
    1 project | /r/macgaming | 2 Apr 2023
    And DXVK from https://github.com/Gcenx/DXVK-macOS/releases
  • Is there any better way for playing DRG on macOS? (Mac mini M1 on Ventura)
    2 projects | /r/macgaming | 27 Mar 2023
    I just wanted to jump in here and say that i've been playing DRG through Crossover for a few hours now, i have things to note; -Base 14" M1 Pro MBP -Windows 10 64 bit bottle -Used MoltenVK dylib from https://github.com/nastys/MoltenVK/releases ^ This is the important part, replace MoltenVK.dylib in "Contents/SharedSupport/CrossOver/lib64" (In the Crossover package) with the one above -Tried both original and modded async dll's from https://github.com/Gcenx/DXVK-macOS/releases Both dll kits performed similarly within 5% of eachother, so this step can be ignored in my case. Might help with higher end M1/M2 Max -While i only managed to average 55fps in the lobby, i ended up having a "stable" (minus the compiling of shaders stutters) 75fps+ in 1440p -Performance is only slightly affected by graphics quality/resolution, which leads me to believe that in my case, i'm bottlenecked by the CPU.
  • Overwatch 2 works on mac m1 FINALLY!
    2 projects | /r/overwatch2 | 23 Mar 2023
    DXVK-macOS: install these libraries, then these.Game hungs a bit at start, but then works good for me. And UI icons are missed, so you should know what to press in menu.
  • My personal grievances with AppleGamingWiki
    1 project | /r/macgaming | 21 Mar 2023
    For DXVK you’d really want to be using dxvk-macOS-async-1.10.3_for_crossover, that contains all expected dlls and can replace the ones shipped by CodeWeavers.
  • KSP 2 on Mac OS and performance optimizations
    2 projects | /r/KerbalSpaceProgram | 27 Feb 2023
    For the brave ones who are willing to get their hands a little dirty, I discovered some ways to both improve performance and get rid of the graphical issue with the ocean on Kerbin. To do so, you need to build the latest MoltenVK and grab the latest DXVK release and update the proper files in your Crossover installation. In addition, you need to copy the dxvk.conf file and place it in the same directory as KSP2_x64.exe. Set enableRefactoring, ignoreGraphicsBarriers, and enableAsync to True in this config file. My experience from these tweaks was a 20-25% increase in FPS.
  • CrossOver 22.1.0 Far Cry 3
    1 project | /r/macgaming | 16 Feb 2023
    Download latest release DXVK from here https://github.com/Gcenx/DXVK-macOS (dxvk-macOS-async-1.10.3_for_crossover)
  • Star Trek Online and CrossOver on M1 - latest update failing due to "missing DX 11.0 features"?
    1 project | /r/macgaming | 29 Jan 2023
    You’d want to be using ether the version shipped with CrossOver or use the custom version I’m providing DXVK-macOS
  • Windows (Steam) Borderlands 3 on Mac via Crossover - Quick update
    2 projects | /r/macgaming | 23 Jan 2023
  • Wineskin Winery - What's the difference between MoltenVK and DXVK?
    2 projects | /r/macgaming | 9 Jan 2023
    According to DXVK-macOS, only DX10 (64-bit) and DX11 (64-bit) are supported so maybe WineD3D is required for D3D9?

What are some alternatives?

When comparing MoltenVK and DXVK-macOS you can also consider the following projects:

dxvk-async

MoltenVK - MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.

dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine

Proton - Compatibility tool for Steam Play based on Wine and additional components

WineskinServer - Wineskin

dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine

MoltenVK - MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.

FF14-MAC_ModSupport - Alternative method of running FFXIV on Mac with Mod Support.

d9vk - A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]