dxvk-async
MoltenVK
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dxvk-async | MoltenVK | |
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130 | 20 | |
715 | 125 | |
- | 0.0% | |
0.0 | 9.0 | |
over 1 year ago | 20 days ago | |
Objective-C++ | ||
- | Apache License 2.0 |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dxvk-async
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Windows 11 stuttering
Right now im using this https://github.com/Sporif/dxvk-async with dxvk.enableAsync=true, it works but i got transparent assets 1-2s before it load completely, is that normal?
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Some games run fine but with massive distracting lagspikes lasting for 5-6secs
You can also manually install it yourself, check the DXVK_ASYNC Github page for the instructions. Maybe try to use an older version of Proton GE if you're unsure.
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Intel Arc A770 - Tomb Raider 2013 (driver 4502) (it's not good)
I also tested out Unity on my system and got the same results as you to which DXVK gplasync or the older DXVK-Async "band-aid" fixed it. Really, that's the only thing that does address issues with DX11
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Missing floor textures in GTA 4
DXVK Async: This is a file that converts the game from DirectX9 to Vulkan, this helps alleviate issues with stuttering and massive frame drops. This version has async which renders shaders faster so it has less stuttering than regular DXVK.
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Why is the remake running so bad despite having better than the recommended components?
Try downloading this - https://github.com/Sporif/dxvk-async
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Mafia 2 stutter fix (classic version)
Download dxvk async 2.0 here : https://github.com/Sporif/dxvk-async/releases/tag/2.0. then open it and go inside the x32 folder and copy d3d9.dll and dxgi.dll then paste inside C:\Steam\steamapps\common\Mafia II\pc.
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For anyone interested in buying an Arc GPU, I go over things like ReBar/CSM, Power Draw and the "fix", Arc Control pop up and how to fix, all sorts of stuff. Side note: At begging of vid I got some Atomic Heart running at 5120x1440 High settings, did not think I would be getting 120-130fps lol.
Jedi Fallen Order (Epic setting) was a little quirky with stuttering, but was rectified when I used DXVK_ASYNC and entered DXVK_ASYNC =1 in Settings > About > Advanced System Settings > Advanced Tab > Environment Variables > System Variables > New > Variable Name = DXVK_ASYNC, Variable Value = 1, and that reduces the issues quite a bit. Vanilla DXVK 2.1 didn't work out as well for me, but I might try it again as 2.2 came out recently
- [Linux Gaming] Comment appliquer le patch asynchrone DXVK sur le wrapper DXVK Vulkan?
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[Steam Deck] Dxvk async. Un deck Essential Personne ne parle?
J'ai trouvé quelque chose appelé dxvk async. https://github.com/sporif/dxvk-async
- I Hate Nvidia... and now I Hate Newest AAA Games too.
MoltenVK
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Game runs on wine but the graphics won't work
You could try replacing the wrappers libMoltenVK.dylib found in /Frameworks with the one I’d just uploaded https://github.com/The-Wineskin-Project/MoltenVK/releases/download/v1.2.3/macos-1.2.3-g5cbeaaa-UE4hack-zeroinit-dxvk.tar.xz
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Crab Champions (UE4 game) playing through Crossover
Here's the Roguelike third-person shooter Unreal Engine 4 game called Crab Champions that seems to be working thanks to the people who made the UE4 Moltenvk fix (https://github.com/The-Wineskin-Project/MoltenVK/releases).
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Astroneer is working using the latest libMoltenVK with the UE4 hack!
However, it looks like the latest libMoltenVK (macos-1.2.3-g7b9a415a-UE4hack-Wideline-zeroinit) (huge thanks to Gcenx and nastys/italomandara!) allows the game to work almost perfectly (at least in the few minutes I've been testing).
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KSP 2 on Mac OS and performance optimizations
There’s no need to build MoltenVK from source you can grab prebuilt archives from https://github.com/The-Wineskin-Project/MoltenVK
- Windows (Steam) Borderlands 3 on Mac via Crossover - Quick update
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Dishonored texture issue run through PortingKit on M1 Mac Air. Game runs fine but textures constantly glitching out as seen in the video. Anyone know how to fix?
If this game uses DXVK then try using the following build https://github.com/The-Wineskin-Project/MoltenVK/releases/download/v1.2.0/macos-1.2.0-pr1678-UE4hack-Wideline-zeroinit.tar.xz
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Cemu on Mac now gives playable BOTW (M1 Max 32GB)
You could instead grab an archive from my mirror https://github.com/The-Wineskin-Project/MoltenVK/releases
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Black ops 1 Almost perfect
https://github.com/Gcenx/MoltenVK/releases/tag/v1.1.7 apply these to your crossover and see how it works.
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Metal Gear Solid V: The Phantom Pain on crossover
I was testing this version of MoltenVK (Macos_dxvk_patched-1.1.8.tarxz) (https://github.com/Gcenx/MoltenVK/releases/tag/v1.1.8) and I was able to able to get in the game. Before this the game was able to get to the Manu but would just black screen after starting.
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The forest on crossover
The same is true for MoltenVK don’t use the upstream releases/VulkanSDK, instead use https://github.com/Gcenx/MoltenVK
What are some alternatives?
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
Proton - Compatibility tool for Steam Play based on Wine and additional components
WineskinServer - Wineskin
vkd3d-proton - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.
MoltenVK - MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.
dxvk-cache-pool - Client/server for sharing DXVK pipeline caches
FF14-MAC_ModSupport - Alternative method of running FFXIV on Mac with Mod Support.
Borderless-Gaming - Play your favorite games in a borderless window; no more time consuming alt-tabs.
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
FF13Fix - Performance and bug fixes for the PC versions of FF13 and FF13-2
nixpkgs - Nix Packages collection & NixOS