dxvk-async VS FF13Fix

Compare dxvk-async vs FF13Fix and see what are their differences.

FF13Fix

Performance and bug fixes for the PC versions of FF13 and FF13-2 (by rebtd7)
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dxvk-async FF13Fix
130 76
715 310
- -
0.0 0.0
over 1 year ago 8 months ago
C++
- GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

dxvk-async

Posts with mentions or reviews of dxvk-async. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-10.

FF13Fix

Posts with mentions or reviews of FF13Fix. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-29.

What are some alternatives?

When comparing dxvk-async and FF13Fix you can also consider the following projects:

dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine

Proton - Compatibility tool for Steam Play based on Wine and additional components

dxvk-cache-pool - Client/server for sharing DXVK pipeline caches

vkd3d-proton - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.

Borderless-Gaming - Play your favorite games in a borderless window; no more time consuming alt-tabs.

reshade - A generic post-processing injector for games and video software.

d912pxy - DirectX9 to DirectX12 API proxy for Guild Wars 2

docs

dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine

d9vk - A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]

MoltenVK - MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on iOS and macOS.