dxvk-async
FF13Fix
Our great sponsors
dxvk-async | FF13Fix | |
---|---|---|
130 | 76 | |
715 | 310 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | 8 months ago | |
C++ | ||
- | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dxvk-async
-
Windows 11 stuttering
Right now im using this https://github.com/Sporif/dxvk-async with dxvk.enableAsync=true, it works but i got transparent assets 1-2s before it load completely, is that normal?
-
Intel Arc A770 - Tomb Raider 2013 (driver 4502) (it's not good)
I also tested out Unity on my system and got the same results as you to which DXVK gplasync or the older DXVK-Async "band-aid" fixed it. Really, that's the only thing that does address issues with DX11
-
Missing floor textures in GTA 4
DXVK Async: This is a file that converts the game from DirectX9 to Vulkan, this helps alleviate issues with stuttering and massive frame drops. This version has async which renders shaders faster so it has less stuttering than regular DXVK.
-
Why is the remake running so bad despite having better than the recommended components?
Try downloading this - https://github.com/Sporif/dxvk-async
- I Hate Nvidia... and now I Hate Newest AAA Games too.
-
DXVK 2.1 vs DXVK ASync
Sporif/dxvk-async (github.com)
-
Is there a guide somewhere on how to use DXVK with CoH on Windows?
The plan is to use dxvk & dxvk-async on top of that.
-
Stuck with an Intel laptop and the game doesn't work? Try DXVK
About 10 minutes later all the tracks that were previously causing a crash worked (almost) without flaw. The only issue I noticed was that some signs using external images (loaded from a url) show up as blank. Performance is largely fine (I can hit 60fps no problem, but frametimes seem to be a little uneven resulting in occasional hitches. I suspect this could be fixed with dxvk-async https://github.com/Sporif/dxvk-async but I have not experimented with that). I used this for the rest of my trip and didn't have a single problem.
DXVK Async is actually starting to break, and is going to be replaced with the GraphicsPipelineLibrary on Linux. Don't know how compatible that is with Windows.
- Proton-GE dxvk async Steam deck
FF13Fix
-
Final Fantasy XIII optimization
I tried https://github.com/rebtd7/FF13Fix, Proton GE as some older guides suggested, messed with framerates, manual clock speed limits and so on to no avail. The game lags when starting battles and generally feels inconsistent no matter what you do.
Some people recommend this: https://github.com/rebtd7/FF13Fix
-
Final Fantasy XIII on Steam Deck
Have you tried FF-XIII Fix? It uncaps frame rate and improves performance. https://github.com/rebtd7/FF13Fix
-
Final Fantasy 7 Remake's PC port is a major disappointment
N
-
Digital Foundry: "Alex sent his clips over for us to check out and, yeah, the PC port of FFVIIR is terrible. He captured this using an RTX3090 + 10900k at just 1080p and it's a mess. The smooth presentation was central to its story telling and this version compromises it."
Have you tried FF13FIX?
That is if you're completely uninformed about FF13Fix, Xbox is still limited in many ways to the 360 version, FF13Fix practically solves all the stuff SE never fixed, combined with texture mods the difference is way more drastic than what you might expect
-
I can’t get FFXIII to run in full screen
Install this https://github.com/rebtd7/FF13Fix
Use FFXIII Fix
-
Coming Soon to Xbox Game Pass: Final Fantasy XIII, The Artful Escape, and More - Xbox Wire
There is a pretty good unofficial patch for XIII that works with the Steam version. I don't know anything about the Gamepass version but if you will experience problems then might worth a try https://github.com/rebtd7/FF13Fix
What are some alternatives?
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
Proton - Compatibility tool for Steam Play based on Wine and additional components
dxvk-cache-pool - Client/server for sharing DXVK pipeline caches
vkd3d-proton - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.
Borderless-Gaming - Play your favorite games in a borderless window; no more time consuming alt-tabs.
reshade - A generic post-processing injector for games and video software.
d912pxy - DirectX9 to DirectX12 API proxy for Guild Wars 2
docs
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
d9vk - A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]
MoltenVK - MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on iOS and macOS.