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Bracket-lib Alternatives
Similar projects and alternatives to bracket-lib
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Amethyst
Data-oriented and data-driven game engine written in Rust (by amethyst)
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SonarLint
Clean code begins in your IDE with SonarLint. Up your coding game and discover issues early. SonarLint is a free plugin that helps you find & fix bugs and security issues from the moment you start writing code. Install from your favorite IDE marketplace today.
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python-tcod
A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.
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VTerminal
A new Look-and-Feel (LaF) for Java, which allows for a grid-based display of Unicode characters with custom fore/background colors, font sizes, and pseudo-shaders. Originally designed for developing Roguelike/lite games.
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rot.js
ROguelike Toolkit in JavaScript. Cool dungeon-related stuff, interactive manual, documentation, tests!
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InfluxDB
Access the most powerful time series database as a service. Ingest, store, & analyze all types of time series data in a fully-managed, purpose-built database. Keep data forever with low-cost storage and superior data compression.
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libtcod
A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
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Axes-Armour-Ale
A fantasy, ASCII dungeon crawler for Windows, Linux & OSX
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egui
egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
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entt
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
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bracket-lib reviews and mentions
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Minimal 2D library for games? I'm struggling a bit to settle on one to learn.
Maybe bracket-lib from the amethyst authors? I‘m currently working through that book and find the library quite intuitive and simple to use. It started out as a toolkit for rouge-like games but has been getting more general. On that note, I recommend the hands-on-rust book which teaches rust concepts while building games with bracket-lib. As you have read the book, I‘m sure you would get through the first chapters quickly.
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Bevy ECS or custom implementation?
https://github.com/amethyst/bracket-lib has a great integration with Bevy, designed for exactly this sort of thing.
- libtcod use 8x8 font but scaled up to 16x16?
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How difficult could it be to make a console program that looks like this and has a game loop running on a separate thread? Any suggestions or crate recommendations are welcome!
I've been doing some experiments with terminal based games and landed on https://github.com/amethyst/bracket-lib It's not exactly terminal based in the sense that it actually runs on OpenGL by default. But that's a plus imho because dealing with the bits of the terminal window that can change outside of your control (like fonts, window resize, etc) is a giant pita. It does let you swap the backend to run on crossterm if that's what you really want to do but if what you're after is the aesthetic like I am having bracket_lib handling all that makes life so much better.
- Rendering TUI To Web
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Sharing Saturday #420
Bracket-Lib for Bevy Github
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Sharing Saturday #418
Bracket-Terminal/RLTK for Bevy Github Branch | Twitter | Patreon
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Sharing Saturday #416
bracket-lib 👈🏻 (using this now)
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Console handling in bevy?
Hi, If you are interested in console and roguelike there is a specialised engine made just for that called bracket-lib made by Herbert Wolverson. He also has a book called Hands On Rust that is an excilent introduction to rust game development where you make a roguelike dungeon crawler in Rust using bracket-lib. I am finishing the book now and I can fully recommend it.
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Rust Platformer - Part 1 - Bevy and ECS
I recently stumbled upon a short YouTube video of somebody building a roguelike game in Rust. From there, jumping from resource to resource, I ended up going through (part) of this massive (and awesome) tutorial by Herbert Wolverson about his Rust library bracket_lib. In this tutorial, Wolverson builds a roguelike game with colored text characters. After reading through, I felt like writing another type of game in Rust, so I looked at the available Rust game engines. The most popular, seems to be Amethyst, but it looks like they halted their development efforts. Second in line was Bevy. People are using it, support for Android and iOS is on the way, uses an ECS and have some usage examples: looks good.
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Stats
thebracket/bracket-lib is an open source project licensed under MIT License which is an OSI approved license.