SaaSHub helps you find the best software and product alternatives Learn more →
Similar projects and alternatives to roguelike-tutorial-cpp
The Roguelike Toolkit (RLTK), implemented for Rust.
A roguelike focused on tactical positioning and stealth.
Access the most powerful time series database as a service. Ingest, store, & analyze all types of time series data in a fully-managed, purpose-built database. Keep data forever with low-cost storage and superior data compression.
A very simple 2d tile-based pathfinding for unity, with penalty supported
A fantasy, ASCII dungeon crawler for Windows, Linux & OSX
Cross-platform grid-based UI and game framework.
Entry for Rusty Jam 2 ( https://itch.io/jam/rusty-jam-2 )
Write Clean C++ Code. Always.. Sonar helps you commit clean C++ code every time. With over 550 unique rules to find C++ bugs, code smells & vulnerabilities, Sonar finds the issues while you focus on the work.
Rust bindings for libtcod 1.6.3 (the Doryen library/roguelike toolkit)
A dungeon a day keeps the Balrog away
ascii roguelike library in rust with native and wasm support
roguelike-tutorial-cpp reviews and mentions
Sharing Saturday #420
7 projects | reddit.com/r/roguelikedev | 24 Jun 2022
It's in a bit of a cryostasis. I released the final project, and I started making changes backwards and cutting features as per plan, but roundabout part 2 or 3 I was not happy with the leap required, and I'm overall I was unhappy about some abstractions (or the lack of some others). So to prevent the extra stress and time pressure from seeping into the main game dev, I paused it. It's still online and available, but text is written only for the last project, and the code works as expected from project 4 (or 3?) onwards.
Sharing Saturday #416
7 projects | reddit.com/r/roguelikedev | 27 May 2022
C++ tutorial. So the final project code is now complete, and available on github. What's missing is installation instructions (if you know how to use vcpkg and cmake from command line, that's all you need though) and the actual week-by-week write-ups. I've thought of a 14-part structure, which will funnel in during the next month, and slightly deviates from the structure of the existing libtcod tutorial. If you're curious, have a look, any questions, give a shout. When it's done, I'll make a top-level post.
Sharing Saturday #414
3 projects | reddit.com/r/roguelikedev | 14 May 2022
Hey, since you asked, here's the repository. I'm done due to time constraints, certainly not ideal (it never is), but I need to get a move on with my game... I have a clumsy batch file to build on windows, but I'm pretty sure you can manage. Have a look at the notes.txt to get an understanding of the scope/complexity
A note from our sponsor - #<SponsorshipServiceOld:0x00007f1610add9a0>
www.saashub.com | 29 Mar 2023
byte-arcane/roguelike-tutorial-cpp is an open source project licensed under MIT License which is an OSI approved license.
- roguelike-tutorial-cpp VS bracket-lib
- roguelike-tutorial-cpp VS Unity-2d-pathfinding
- roguelike-tutorial-cpp VS roguelike
- roguelike-tutorial-cpp VS Axes-Armour-Ale
- roguelike-tutorial-cpp VS capharnaum-public-scripts
- roguelike-tutorial-cpp VS gruid
- roguelike-tutorial-cpp VS rusty-jam-2
- roguelike-tutorial-cpp VS tcod-rs
- roguelike-tutorial-cpp VS rogule.com
- roguelike-tutorial-cpp VS doryen-rs