winit

Window handling library in pure Rust (by rust-windowing)

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winit reviews and mentions

Posts with mentions or reviews of winit. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-12-11.
  • Dioxus 0.6 – Crossplatform apps with Rust
    7 projects | news.ycombinator.com | 11 Dec 2024
    > Is this something Flutter doesn't do?

    Flutter does do this (at least to some extent) on Desktop/Mobile. It attempts to create a hidden DOM tree for accessibility on web. Which generally doesn't seem to be thought to work very well.

    > One of the most jarring experiences I have with Flutter Desktop was it lacked MacOS Emacs-style key bindings for text editing (ctrl-a, ctrl-e, etc.). Not sure if Dioxus solved this?

    Ah, we're nearly there on that one. We have a PR [0] accepted into Winit (the underlying windowing library we use) which will allow us to access those events. We're just waiting on Winit to do a new release and then we can integrate it into Dioxus.

    [0]: https://github.com/rust-windowing/winit/pull/3824)

  • Building Zerocalc, part V - Iced UI, subscriptions, and code release!
    4 projects | dev.to | 28 Jul 2024
  • Industry forms consortium to drive adoption of Rust in safety-critical systems
    2 projects | news.ycombinator.com | 14 Jun 2024
  • Linux version of Warp terminal is here
    4 projects | news.ycombinator.com | 22 Feb 2024
    Hi! I’m Aloke, an engineer at Warp.

    I’m really excited to share that Warp is now available on Linux! If you’re interested in trying it out, you can download Warp: https://warp.dev/

    Building Warp on Linux was quite an undertaking. Warp uses a custom Rust-based UI framework that we built in house and renders natively on the GPU. To get Warp running on Linux, we built a version of our UI framework that supports winit [1] as a windowing backend. We also built a version of our renderer that uses wgpu [2]. Reducing complexity by using these well-supported, cross platform, frameworks let us bootstrap a version of Linux quicker than expected and should make it easier to build Warp for other platforms (like Windows).

    Please let me know what you think! Happy to answer any questions, either about the product or about technical challenges.

    [1] https://github.com/rust-windowing/winit

  • Container2wasm: Convert Containers to WASM Blobs
    16 projects | news.ycombinator.com | 3 Jan 2024
  • Can't get winit sample to compile
    1 project | /r/learnrust | 18 Oct 2023
    This link: https://github.com/rust-windowing/winit has this code:
  • Hey Rustaceans! Got a question? Ask here (28/2023)!
    2 projects | /r/rust | 12 Jul 2023
    Have you seen the official example?
  • Hey Rustaceans! Got a question? Ask here (20/2023)!
    4 projects | /r/rust | 15 May 2023
    That's a bit shortsighted given that there is an active discussion about reducing the interior mutability.
  • File dialog with ImGui?
    1 project | /r/rust | 23 Apr 2023
    I really need a file dialog for my ImGui-based project in Rust. I tried using this crate but it's wayyyyyyy too old. I also saw this but considering the date it was last updated and the look of the repo, it's not gonna work either. Also I maintain my own library for such things, but it's currently blocked by this issue. What options do I have?
  • Announcing async-winit, a new way to use winit as an async runtime
    1 project | /r/rust | 17 Apr 2023
    In this case, I used the "A"GPL because this crate could feasibly run on the web. winit has a web backend. At the moment I don't support it (there's a PR that needs to land first), but in the near future it's not implausible that this crate could be used in a web environment.
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    coderabbit.ai | 26 Mar 2025
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Stats

Basic winit repo stats
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5,183
9.3
6 days ago

rust-windowing/winit is an open source project licensed under Apache License 2.0 which is an OSI approved license.

The primary programming language of winit is Rust.


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