bracket-lib VS roguelike-tutorial-cpp

Compare bracket-lib vs roguelike-tutorial-cpp and see what are their differences.

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bracket-lib roguelike-tutorial-cpp
27 4
1,449 3
1.7% -
0.0 0.0
2 months ago almost 2 years ago
Rust C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

bracket-lib

Posts with mentions or reviews of bracket-lib. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-02.

roguelike-tutorial-cpp

Posts with mentions or reviews of roguelike-tutorial-cpp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-24.
  • [2023 in RoguelikeDev] Sigil of Kings (aka Age of Transcendence)
    1 project | /r/roguelikedev | 20 Jan 2023
    Looking back, a lot of work not directly related to the game. E.g. a month-long attempt to make a tutorial (aka: make a constrained mini roguelike) which didn't get finalised as a tutorial, but got finalised as a product (look up last project). Here's the code](https://github.com/byte-arcane/roguelike-tutorial-cpp).
  • Sharing Saturday #420
    7 projects | /r/roguelikedev | 24 Jun 2022
    It's in a bit of a cryostasis. I released the final project, and I started making changes backwards and cutting features as per plan, but roundabout part 2 or 3 I was not happy with the leap required, and I'm overall I was unhappy about some abstractions (or the lack of some others). So to prevent the extra stress and time pressure from seeping into the main game dev, I paused it. It's still online and available, but text is written only for the last project, and the code works as expected from project 4 (or 3?) onwards.
  • Sharing Saturday #416
    7 projects | /r/roguelikedev | 27 May 2022
    C++ tutorial. So the final project code is now complete, and available on github. What's missing is installation instructions (if you know how to use vcpkg and cmake from command line, that's all you need though) and the actual week-by-week write-ups. I've thought of a 14-part structure, which will funnel in during the next month, and slightly deviates from the structure of the existing libtcod tutorial. If you're curious, have a look, any questions, give a shout. When it's done, I'll make a top-level post.
  • Sharing Saturday #414
    3 projects | /r/roguelikedev | 14 May 2022
    Hey, since you asked, here's the repository. I'm done due to time constraints, certainly not ideal (it never is), but I need to get a move on with my game... I have a clumsy batch file to build on windows, but I'm pretty sure you can manage. Have a look at the notes.txt to get an understanding of the scope/complexity

What are some alternatives?

When comparing bracket-lib and roguelike-tutorial-cpp you can also consider the following projects:

bevy - A refreshingly simple data-driven game engine built in Rust

Unity-2d-pathfinding - A very simple 2d tile-based pathfinding for unity, with penalty supported

Amethyst - Data-oriented and data-driven game engine written in Rust

doryen-rs - ascii roguelike library in rust with native and wasm support

VTerminal - A new Look-and-Feel (LaF) for Java, which allows for a grid-based display of Unicode characters with custom fore/background colors, font sizes, and pseudo-shaders. Originally designed for developing Roguelike/lite games.

rogule.com - A dungeon a day keeps the Balrog away

libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.

tcod-rs - Rust bindings for libtcod 1.6.3 (the Doryen library/roguelike toolkit)

python-tcod - A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.

rusty-jam-2 - Entry for Rusty Jam 2 ( https://itch.io/jam/rusty-jam-2 )

bevy_webgl2 - WebGL2 renderer plugin for Bevy game engine

roguelike - A stealth roguelike in development phase.