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Bracket-Terminal/RLTK for Bevy Github Branch | Twitter | Patreon
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InfluxDB
InfluxDB – Built for High-Performance Time Series Workloads. InfluxDB 3 OSS is now GA. Transform, enrich, and act on time series data directly in the database. Automate critical tasks and eliminate the need to move data externally. Download now.
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In order to do that, I needed a solid way to bridge the gap between Bracket-lib and Bevy. 64kramsystems has done an amazing job of porting Hands-on Rust to Bevy - it's really great! It still uses bracket-lib for the rendering, but shows you how you can use Bevy as just the ECS. I decided to go a step further, and get bracket-lib running as a first-class Bevy citizen. Thus, bracket-bevy was born.
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I ran straight into a wall: Bevy didn't work with meshes that provides both color and texture information in a single mesh. It almost worked, but the included example had you write a huge custom rendering pipeline. Poking around the source, I discovered that Bevy was almost there---it just needed a bit of shader help. So I submitted my first ever PR to Bevy to provide what I needed. It's been merged, and should be in the next 0.8 release.
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