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Bracket-Terminal/RLTK for Bevy Github Branch | Twitter | Patreon
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In order to do that, I needed a solid way to bridge the gap between Bracket-lib and Bevy. 64kramsystems has done an amazing job of porting Hands-on Rust to Bevy - it's really great! It still uses bracket-lib for the rendering, but shows you how you can use Bevy as just the ECS. I decided to go a step further, and get bracket-lib running as a first-class Bevy citizen. Thus, bracket-bevy was born.
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Scout APM
Less time debugging, more time building. Scout APM allows you to find and fix performance issues with no hassle. Now with error monitoring and external services monitoring, Scout is a developer's best friend when it comes to application development.
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I ran straight into a wall: Bevy didn't work with meshes that provides both color and texture information in a single mesh. It almost worked, but the included example had you write a huge custom rendering pipeline. Poking around the source, I discovered that Bevy was almost there---it just needed a bit of shader help. So I submitted my first ever PR to Bevy to provide what I needed. It's been merged, and should be in the next 0.8 release.
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