Sharing Saturday #418

This page summarizes the projects mentioned and recommended in the original post on reddit.com/r/roguelikedev

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  • bracket-lib

    The Roguelike Toolkit (RLTK), implemented for Rust.

    Bracket-Terminal/RLTK for Bevy Github Branch | Twitter | Patreon

  • rust-game-ports

    Official host of games ported using Rust game libraries.

    In order to do that, I needed a solid way to bridge the gap between Bracket-lib and Bevy. 64kramsystems has done an amazing job of porting Hands-on Rust to Bevy - it's really great! It still uses bracket-lib for the rendering, but shows you how you can use Bevy as just the ECS. I decided to go a step further, and get bracket-lib running as a first-class Bevy citizen. Thus, bracket-bevy was born.

  • Scout APM

    Less time debugging, more time building. Scout APM allows you to find and fix performance issues with no hassle. Now with error monitoring and external services monitoring, Scout is a developer's best friend when it comes to application development.

  • bevy

    A refreshingly simple data-driven game engine built in Rust

    I ran straight into a wall: Bevy didn't work with meshes that provides both color and texture information in a single mesh. It almost worked, but the included example had you write a huge custom rendering pipeline. Poking around the source, I discovered that Bevy was almost there---it just needed a bit of shader help. So I submitted my first ever PR to Bevy to provide what I needed. It's been merged, and should be in the next 0.8 release.

  • BevyRoguelike

    Roguelike game using Rust and the Bevy engine

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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