Sharing Saturday #418

This page summarizes the projects mentioned and recommended in the original post on /r/roguelikedev

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  • bracket-lib

    The Roguelike Toolkit (RLTK), implemented for Rust.

    Bracket-Terminal/RLTK for Bevy Github Branch | Twitter | Patreon

  • rust-game-ports

    Official host of games ported using Rust game libraries.

    In order to do that, I needed a solid way to bridge the gap between Bracket-lib and Bevy. 64kramsystems has done an amazing job of porting Hands-on Rust to Bevy - it's really great! It still uses bracket-lib for the rendering, but shows you how you can use Bevy as just the ECS. I decided to go a step further, and get bracket-lib running as a first-class Bevy citizen. Thus, bracket-bevy was born.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

  • bevy

    A refreshingly simple data-driven game engine built in Rust

    I ran straight into a wall: Bevy didn't work with meshes that provides both color and texture information in a single mesh. It almost worked, but the included example had you write a huge custom rendering pipeline. Poking around the source, I discovered that Bevy was almost there---it just needed a bit of shader help. So I submitted my first ever PR to Bevy to provide what I needed. It's been merged, and should be in the next 0.8 release.

  • BevyRoguelike

    Roguelike game using Rust and the Bevy engine

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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