roguelike-tutorial-cpp
By byte-arcane
rogule.com
A dungeon a day keeps the Balrog away (by chr15m)
Our great sponsors
roguelike-tutorial-cpp | rogule.com | |
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4 | 11 | |
3 | 165 | |
- | - | |
0.0 | 5.9 | |
almost 2 years ago | about 1 month ago | |
C++ | JavaScript | |
MIT License | GNU Affero General Public License v3.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
roguelike-tutorial-cpp
Posts with mentions or reviews of roguelike-tutorial-cpp.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-06-24.
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[2023 in RoguelikeDev] Sigil of Kings (aka Age of Transcendence)
Looking back, a lot of work not directly related to the game. E.g. a month-long attempt to make a tutorial (aka: make a constrained mini roguelike) which didn't get finalised as a tutorial, but got finalised as a product (look up last project). Here's the code](https://github.com/byte-arcane/roguelike-tutorial-cpp).
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Sharing Saturday #420
It's in a bit of a cryostasis. I released the final project, and I started making changes backwards and cutting features as per plan, but roundabout part 2 or 3 I was not happy with the leap required, and I'm overall I was unhappy about some abstractions (or the lack of some others). So to prevent the extra stress and time pressure from seeping into the main game dev, I paused it. It's still online and available, but text is written only for the last project, and the code works as expected from project 4 (or 3?) onwards.
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Sharing Saturday #416
C++ tutorial. So the final project code is now complete, and available on github. What's missing is installation instructions (if you know how to use vcpkg and cmake from command line, that's all you need though) and the actual week-by-week write-ups. I've thought of a 14-part structure, which will funnel in during the next month, and slightly deviates from the structure of the existing libtcod tutorial. If you're curious, have a look, any questions, give a shout. When it's done, I'll make a top-level post.
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Sharing Saturday #414
Hey, since you asked, here's the repository. I'm done due to time constraints, certainly not ideal (it never is), but I need to get a move on with my game... I have a clumsy batch file to build on windows, but I'm pretty sure you can manage. Have a look at the notes.txt to get an understanding of the scope/complexity
rogule.com
Posts with mentions or reviews of rogule.com.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-04.
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Tradle shouldn't turn into globle after the first guess.
https://histordle.com/yeardle/ - Guess the year based on a list of historical events. https://histordle.com/popcultured/ - Same but pop culture. https://rogule.com/ - Mini dungeon, escape to win. https://moviedle.xyz/ - guess movie. https://squirdle.fireblend.com/daily.html - guess Pokemon. https://semantle.com/ - Figure out the word, it gives you hints based on how semantically similar the word is.
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Best Roguelikes with daily runs?
I recently started playing rogule, a daily mini roguelike setup in the Wordle style. It's a little too light for my liking but it's got me wondering what the best roguelikes are with daily runs?
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Rogule: A dungeon a day keeps the Balrog away
Clojure - cool, I haven’t seen this in the wild for ages!
- Rogule is a minimal daily roguelike game you can play in one minute
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Sharing Saturday #420
Hey all! I haven't written an update here for a few weeks but I've been tinkering away on Rogule improving it bit by bit. Here's a recent gif (of the new event modal feature).
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Sharing Saturday #412
Rogule ( rogule.com | twitter dev log )
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Sharing Saturday #408
Thanks for your interest, but the only thing I have to offer is Saturday sharing posts. I am terrible at writing about game development. Maybe the commit log could be of vaue interest? In general I tend to just throw a gif up on Twitter. Really I should heed your request and start putting this stuff into a blog on the website, thanks for the prod.
What are some alternatives?
When comparing roguelike-tutorial-cpp and rogule.com you can also consider the following projects:
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
roguelike - A stealth roguelike in development phase.
Unity-2d-pathfinding - A very simple 2d tile-based pathfinding for unity, with penalty supported
rusty-jam-2 - Entry for Rusty Jam 2 ( https://itch.io/jam/rusty-jam-2 )
doryen-rs - ascii roguelike library in rust with native and wasm support
playcanvas-cljs-demo - PlayCanvas ClojureScript Demo App
tcod-rs - Rust bindings for libtcod 1.6.3 (the Doryen library/roguelike toolkit)
Axes-Armour-Ale - A fantasy, ASCII dungeon crawler for Windows, Linux & OSX
capharnaum-public-scripts
gruid - Cross-platform grid-based UI and game framework.
roguelike-tutorial-cpp vs bracket-lib
rogule.com vs roguelike
roguelike-tutorial-cpp vs Unity-2d-pathfinding
rogule.com vs rusty-jam-2
roguelike-tutorial-cpp vs doryen-rs
rogule.com vs playcanvas-cljs-demo
roguelike-tutorial-cpp vs tcod-rs
roguelike-tutorial-cpp vs rusty-jam-2
roguelike-tutorial-cpp vs roguelike
roguelike-tutorial-cpp vs Axes-Armour-Ale
roguelike-tutorial-cpp vs capharnaum-public-scripts
roguelike-tutorial-cpp vs gruid