bracket-lib VS roguelike_tutorial

Compare bracket-lib vs roguelike_tutorial and see what are their differences.

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bracket-lib roguelike_tutorial
27 1
1,449 -
1.7% -
0.0 -
2 months ago -
Rust
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

bracket-lib

Posts with mentions or reviews of bracket-lib. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-02.

roguelike_tutorial

Posts with mentions or reviews of roguelike_tutorial. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-06-28.

What are some alternatives?

When comparing bracket-lib and roguelike_tutorial you can also consider the following projects:

bevy - A refreshingly simple data-driven game engine built in Rust

roguelike-tutorial-glsp - A basic roguelike for the 2021/r/roguelikedev tutorial jam

Amethyst - Data-oriented and data-driven game engine written in Rust

mengrl2021 - RoguelikeDev Does the Complete Roguelike Tutorial 2021 - menguanito

VTerminal - A new Look-and-Feel (LaF) for Java, which allows for a grid-based display of Unicode characters with custom fore/background colors, font sizes, and pseudo-shaders. Originally designed for developing Roguelike/lite games.

KoboldRL - A kobold roguelike based on the Libtcod Tutorial

python-tcod - A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.

rl2021 - r/roguelikedev 2021 tutorial in TypeScript with ape-ecs and rot.js

libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.

RoguelikeTutorial2021 - 2021 r/RoguelikeDev Tutorial

bevy_webgl2 - WebGL2 renderer plugin for Bevy game engine

rdl2021-tutorial - /r/roguelikedev Tutorial 2021