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Gruid Alternatives
Similar projects and alternatives to gruid
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SonarQube
Static code analysis for 29 languages.. Your projects are multi-language. So is SonarQube analysis. Find Bugs, Vulnerabilities, Security Hotspots, and Code Smells so you can release quality code every time. Get started analyzing your projects today for free.
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ECS
A templated, single-file header only Entity Component implementation. (by CGirdlestone)
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python-tcod
A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.
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InfluxDB
Access the most powerful time series database as a service. Ingest, store, & analyze all types of time series data in a fully-managed, purpose-built database. Keep data forever with low-cost storage and superior data compression.
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tile
Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.
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libtcod
A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
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RogueSharp
A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
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VTerminal
A new Look-and-Feel (LaF) for Java, which allows for a grid-based display of Unicode characters with custom fore/background colors, font sizes, and pseudo-shaders. Originally designed for developing Roguelike/lite games.
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talesfromticronem
2d turn-based roguelike with a focus on magical combat, procedural generation, and tactics
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gruid reviews and mentions
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Sharing Saturday #454
I started out using the Symmetric Shadow Casting algorithm provided by the RL lib I am using (https://github.com/anaseto/gruid) and soon managed to get something on the screen by using the HSV color space (https://imgur.com/kfXldLa).
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Sharing Saturday #416
Base game library is gruid , which is a game library build around grids which is absolutely perfect for rougelikes. I am also pretty into the ECS way of building games, coming from rust I have tried SPECs, Legion, and even Bevy (although bevy is a full fledge game library build around ECS).
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Sharing Saturday #352
Gruid Repository
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Sharing Saturday #351
Gruid Repository
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Trystans AsciiPanel in Go
Gruid might be the package you're looking for. it's actually very much in need of a tutorial as one currently doesn't exist. I'm trying to learn it but I don't have much programming experience. I think it has the functionality you requested. It claims to support terminal, graphical, and browser based apps.
You can try gruid. It should now be ready for use, as harmonist as been completely ported (not released a stable version yet, but the development version is playable. The library supports the terminal, SDL and the browser. I would gladly appreciate feedback on other using the library.
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Sharing Saturday #350
Gruid Repository
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Sharing Saturday #346
Gruid Repository
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Sharing Saturday #345
I've also improved the annotated movement example so that it contains all the basics for getting started to make a roguelike : automatic movement in a direction or following a mouse directed path, field of view and exploration, map generation and replay in less than 500 lines of code (that's counting comments).
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Sharing Saturday #344
Gruid Repository
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Stats
anaseto/gruid is an open source project licensed under ISC License which is an OSI approved license.