Axes-Armour-Ale Alternatives

Similar projects and alternatives to Axes-Armour-Ale

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better Axes-Armour-Ale alternative or higher similarity.

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Axes-Armour-Ale reviews and mentions

Posts with mentions or reviews of Axes-Armour-Ale. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-27.
  • Sharing Saturday #416
    7 projects | | 27 May 2022
    This week has been a week of refactoring... not intentionally though. I'd planned to start adding multiple dungeons all over the overworld map. But every time I started to add this, I found a previously undiscovered bug in some part of my code. My save file was duplicating saved data in several places, and not reading it back correctly when reloading the game. So I've streamlined the save/load process and, touch wood (taps head), think that I'd squashed all the bugs now.
  • Sharing Saturday #414
    3 projects | | 14 May 2022
  • Sharing Saturday #413
    4 projects | | 6 May 2022
  • Sharing Saturday #408
    5 projects | | 2 Apr 2022
    This week hasn't been earth-shatteringly productive, but I did (fingers crossed) manage to squash all bugs in my Throw Projectiles and Fire Bow code. Binaries for Windows and Linux are at for testing.
  • Sharing Saturday #404
    5 projects | | 4 Mar 2022
  • Sharing Saturday #402
    4 projects | | 18 Feb 2022
    This week has been swallowed up by work. My office lost power due to the storms so I've been working from home, whilst my young son climbs the walls like a little małpka. The only visible change to Axes, Armour & Ale is finally adding a 'Look' command, ahead of implementing projectiles. Under the hood, I've been bug fixing and updating the code documentation on github One issue that I keep running into is debugging. My roguelike runs in a real terminal, creating a text 'buffer' of the screen. A side effect of this is that any error messages are 'swallowed up' by the buffer when the game crashes. So I'm (re)learning how to debug by running GDB on the commandline like some sort of savage, and running the game in a separate terminal. Not having an IDE to set watchpoints feels like going back in time... but I tend to flip between 'gamedev' and 'programmer' moods, and this week I'm definitely in 'programmer' mode.
  • Free Pascal roguelike, buggy NPC's
    1 project | | 3 May 2021
    If you use the Lazarus editor, it uses a component set called the LCL. This can compile to Qt, Gtk, Win32, Carbon etc. You can check out the screenshots of the GUI version of my roguelike at and see the Windows 10 version next to the Ubuntu version.
    2 projects | | 3 May 2021
    I'm working on a roguelike game in Free Pascal. I put together a graphical version at and, as the project grew, decided to do some refactoring to add stairs with persistent levels.
  • Sharing Saturday #357
    5 projects | | 9 Apr 2021
    I'm doing a lot of refactoring to add an overworld map, but from the very beginning I've separated the presentation from the content. I can still swap out the display unit for one that writes to SDL2 or a form canvas, like here
  • Sharing Saturday #352
    11 projects | | 26 Feb 2021
  • Sharing Saturday #347
    3 projects | | 22 Jan 2021
    Code is here,


Basic Axes-Armour-Ale repo stats
4 days ago

cyberfilth/Axes-Armour-Ale is an open source project licensed under MIT License which is an OSI approved license.

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