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Axes-Armour-Ale reviews and mentions
- Sharing Saturday #455
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Sharing Saturday #445
I added another location to the map on Axes, Armour & Ale https://github.com/cyberfilth/Axes-Armour-Ale So next I'll be looking to add overworld encounters and a village / town location.
- Sharing Saturday #439
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Sharing Saturday #433
This coming week I plan on procrastinating a little more with different dungeon styles. My game has several different environments so far, with more planned. So I get to play around with cellular automata, BSP and other techniques. https://github.com/cyberfilth/Axes-Armour-Ale
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Sharing Saturday #427
Released an alpha version of Axes, Armour & Ale
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Sharing Saturday #421
All code, previous releases, and a growing collection of bugs are kept at https://github.com/cyberfilth/Axes-Armour-Ale
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Sharing Saturday #416
This week has been a week of refactoring... not intentionally though. I'd planned to start adding multiple dungeons all over the overworld map. But every time I started to add this, I found a previously undiscovered bug in some part of my code. My save file was duplicating saved data in several places, and not reading it back correctly when reloading the game. So I've streamlined the save/load process and, touch wood (taps head), think that I'd squashed all the bugs now. https://github.com/cyberfilth/Axes-Armour-Ale
- Sharing Saturday #414
- Sharing Saturday #413
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Sharing Saturday #408
This week hasn't been earth-shatteringly productive, but I did (fingers crossed) manage to squash all bugs in my Throw Projectiles and Fire Bow code. Binaries for Windows and Linux are at https://github.com/cyberfilth/Axes-Armour-Ale/releases/tag/Alpha51 for testing.
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A note from our sponsor - SonarQube
www.sonarqube.org | 31 May 2023
Stats
cyberfilth/Axes-Armour-Ale is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of Axes-Armour-Ale is Pascal.
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