unity-URP-2.5D-lit-shader
UnityURP-AnimeStyleCelShader
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unity-URP-2.5D-lit-shader | UnityURP-AnimeStyleCelShader | |
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3 | 1 | |
74 | 112 | |
- | - | |
0.0 | 0.0 | |
7 months ago | about 1 year ago | |
HLSL | HLSL | |
- | MIT License |
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unity-URP-2.5D-lit-shader
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[2.5D] How to make lighting work on both sides of a billboard sprite?
If it helps, I'm currently using this shader for sprites: https://github.com/Jiaquarium/unity-URP-2.5D-lit-shader
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Just released a demo for “Night Loops” on Steam after a 2+ year journey! I developed a custom shader solution to get this oblique camera working with billboarded Pixel Art (link to shader in comments)
Here's the shader btw if you're curious. Basically what it does is modify the clip space depth as if the Sprite were vertically aligned in the space. Otherwise, you'd get really horrible clipping with this camera angle https://github.com/Jiaquarium/unity-URP-2.5D-lit-shader
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Magic in my 2.5D game.
For the sprites I have this shader: https://github.com/luo-boa/unity-URP-2.5D-lit-shader it helps with the clipping that typically happens in most 2.5D games.
UnityURP-AnimeStyleCelShader
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