unity-URP-2.5D-lit-shader
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unity-URP-2.5D-lit-shader | HlslTools | |
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3 | 1 | |
74 | 536 | |
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0.0 | 1.0 | |
7 months ago | 8 days ago | |
HLSL | HLSL | |
- | GNU General Public License v3.0 or later |
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unity-URP-2.5D-lit-shader
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[2.5D] How to make lighting work on both sides of a billboard sprite?
If it helps, I'm currently using this shader for sprites: https://github.com/Jiaquarium/unity-URP-2.5D-lit-shader
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Just released a demo for “Night Loops” on Steam after a 2+ year journey! I developed a custom shader solution to get this oblique camera working with billboarded Pixel Art (link to shader in comments)
Here's the shader btw if you're curious. Basically what it does is modify the clip space depth as if the Sprite were vertically aligned in the space. Otherwise, you'd get really horrible clipping with this camera angle https://github.com/Jiaquarium/unity-URP-2.5D-lit-shader
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Magic in my 2.5D game.
For the sprites I have this shader: https://github.com/luo-boa/unity-URP-2.5D-lit-shader it helps with the clipping that typically happens in most 2.5D games.
HlslTools
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Getting started with shaders in Unity URP!
Double-click the shader asset to open it in your code editor. This is where you will write the code for your shader. Your code editor may not have support for editing Shader files. You can install an extension, like HLSL Tools for Visual Studio, to make editing Shaders easier.
What are some alternatives?
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