territory
TinyEngine
territory | TinyEngine | |
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2 | 9 | |
329 | 955 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | 2 months ago | |
C++ | C++ | |
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Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
territory
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OpenGL Buffer Object Management in Infinite Terrain
A practical implementation in a real voxel project is actually here. I never actually hit any limits before.
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SoilMachine: Multi-Layer Realtime Erosion System [WIP]
This is already a C++ library / system! You should be able to run it on your linux repo of choice. I am also trying to make a "generalized" terrain generator. Once it's done, I'll probably voxelize and add dwarf fortress style agents like here.
TinyEngine
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Meandering River Erosion Simulation
The full code is available here. Written in C++ with TinyEngine.
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Simulating Wind on Procedural Terrain using GPU Accelerated Lattice Boltzmann Method [Article + Source]
You can find an article explaining how this works on my blog here and a terrain-based implementation here. For more detailed source code on the LBM method, check out the examples here.
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Simulated Wind over Terrain
This is a simulation of wind flow over procedural terrain using my own GPU accelerated implementation of the lattice boltzmann method. All implemented and visualized in TinyEngine (by me). Terrain generated using SimpleHydrology (also by me). The source for this is not released (yet!). This scene is 100% procedural.
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Real-Time Voronoi Cubemap Shader [Reference Code]
[Source Code]
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How to render a spherical Voronoi diagram to a cube map?
I went ahead and made you a reference implementation. You can find it here. It's pretty short, and by the shaders you should understand how it works. Instance render 3D quads using centroids as attribdivisors, then reposition the quad vertices correctly, manually write to the cubemap depth buffer and whatever you want to the colorbuffer.
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Here's this cool "Tiny" opengl wrapper / game engine I found
Here the link to the github repo: https://github.com/weigert/TinyEngine I thought it seemed neat and think I may use it for some future projects.
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I created a tiny library that lets you embed filesystems into your C++11 executable for shipping resources like shaders with zero modifications to your code! Info in comments.
I have already integrated this into my personal engine TinyEngine (simply by making all file loading interfaces use stdio.h FILE* style interfaces). Any program built with this system can use either a real, relative file system or be built to have a virtual snapshot embedded into the executable!
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Procedural Plate Tectonics using Clustered Convection [Article + Source]
The visualization of the dynamic data was made using my own TinyEngine.
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Lowering Driver-Overhead to Increase Frame-Rates with Vertex Pooling [Article + Source]
So I wrote an article on it here. You can find the code here.
What are some alternatives?
voxelman - A voxel engine for godot. I'ts a c++ engine module.
xray-16 - Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
SoilMachine - Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.
fhDOOM - Modernized DOOM3/idTech4 engine: ported to modern OpenGL (core profile), enhanced visual effects, improved performance, improved editor, more to come
sift3 - Repository sifter and hardlinker
krabsetw - KrabsETW provides a modern C++ wrapper and a .NET wrapper around the low-level ETW trace consumption functions.
basic-voxel-engine - A Minecraft-like voxel engine, written in C++.
Noise-Extras - Noise & procedural generation code pieces that I didn't feel needed whole repos all to themselves.
UE5VoxelTutorial - A collection of voxel mesh generation algorithms
Drawpile - A collaborative drawing program
sprator - A GUI application to generate random sprites and export as icon.
SimpleHydrology - Procedural Hydrology / River / Lake Simulation