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SoilMachine
Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.
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SimpleWindErosion
Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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territory
3D rendered proc-gen world test. C++ homebrew voxel engine for agent-driven prodedural generation / world simulation
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
Sure, you can find the code for this terrain generator here. It's not done yet, I am currently experimenting with multiple water tables / ground water. And the GUI is incomplete - you can't elegantly define initial terrain and stuff yet or export. But it runs and you can choose the sediment parameters! It's a WIP.
I actually wrote an article about particle based wind erosion here with code here. As far as I am aware, it is the only system of its type.
You're welcome to check out my repo of course, although apparently I've neglected to push the branch where I'm working on hydrology and won't be at that computer again until Monday.
This is already a C++ library / system! You should be able to run it on your linux repo of choice. I am also trying to make a "generalized" terrain generator. Once it's done, I'll probably voxelize and add dwarf fortress style agents like here.
Nice! Well I definitely prefer using other people's libraries, when it's practical. I had stopped working on the terrain editor to develop the erosion library, but the terrain editor I've started is here. Do you have a repo yet for your terrain generator?