Simulating Wind on Procedural Terrain using GPU Accelerated Lattice Boltzmann Method [Article + Source]

This page summarizes the projects mentioned and recommended in the original post on /r/proceduralgeneration

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  • SoilMachine

    Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.

  • You can find an article explaining how this works on my blog here and a terrain-based implementation here. For more detailed source code on the LBM method, check out the examples here.

  • TinyEngine

    Tiny OpenGL Wrapper / 3D Engine in C++

  • You can find an article explaining how this works on my blog here and a terrain-based implementation here. For more detailed source code on the LBM method, check out the examples here.

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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