How to render a spherical Voronoi diagram to a cube map?

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  • TinyEngine

    Tiny OpenGL Wrapper / 3D Engine in C++

  • I went ahead and made you a reference implementation. You can find it here. It's pretty short, and by the shaders you should understand how it works. Instance render 3D quads using centroids as attribdivisors, then reposition the quad vertices correctly, manually write to the cubemap depth buffer and whatever you want to the colorbuffer.

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