territory
3D rendered proc-gen world test. C++ homebrew voxel engine for agent-driven prodedural generation / world simulation (by weigert)
sprator
A GUI application to generate random sprites and export as icon. (by yurkth)
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
territory
Posts with mentions or reviews of territory.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-05.
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OpenGL Buffer Object Management in Infinite Terrain
A practical implementation in a real voxel project is actually here. I never actually hit any limits before.
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SoilMachine: Multi-Layer Realtime Erosion System [WIP]
This is already a C++ library / system! You should be able to run it on your linux repo of choice. I am also trying to make a "generalized" terrain generator. Once it's done, I'll probably voxelize and add dwarf fortress style agents like here.
sprator
Posts with mentions or reviews of sprator.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-01-03.
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#GENUARY DAY 4
I also realise Sprator (deservedly) got a fair bit of attention on here when it was released, and I'd like to avoid any perception of plagiarism; I have been working with these grid symmetry algorithms for some time (as have many before me), and the implementation we use for Discomon is significantly more extensive than what I have employed here.
What are some alternatives?
When comparing territory and sprator you can also consider the following projects:
voxelman - A voxel engine for godot. I'ts a c++ engine module.
SpookyGhost - A procedural sprite animation tool made with the nCine
SoilMachine - Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.
sift3 - Repository sifter and hardlinker
SimpleHydrology - Procedural Hydrology / River / Lake Simulation
basic-voxel-engine - A Minecraft-like voxel engine, written in C++.
aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)
UE5VoxelTutorial - A collection of voxel mesh generation algorithms
GENUARY - Genuary 2021 sketches
TinyEngine - Tiny OpenGL Wrapper / 3D Engine in C++
dmge - C++ / OpenSiv3D でゲームボーイエミュレータ