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Top 23 C++ procedural-generation Projects
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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Unreal-Engine-Guide
Unreal Engine 5 Guide. Learn to develop games for Windows, Linux, macOS, iOS, Android, Xbox Series X|S, PlayStation 5, Nintendo Switch.
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territory
3D rendered proc-gen world test. C++ homebrew voxel engine for agent-driven prodedural generation / world simulation
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DungeonGenerator
Procedural 3D dungeon generator plugin for Unreal Engine 5. Easy generation of levels, mini-maps and missions. (by shun126)
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TreeHundred
This is a simple C++ implementation of plant-like structures defined with bracketed OLsystems.
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Take a look at this: https://github.com/TriAxis-Games/RealtimeMeshComponent
You mean you want to draw the individual stars themselves? It's likely just a texture, probably white so that it can be colored differently for each star. This is how I've done it. Try a Google image search for "flare texture". You can find some of the ones I used here (flare*.jpg): https://github.com/fegennari/3DWorld/tree/master/textures
This was generated using an erosion simulation (source-code: https://github.com/weigert/SimpleHydrology).
Project mention: CityDreamer: Compositional Generative Model of Unbounded 3D Cities | news.ycombinator.com | 2023-09-11Sounds like an implementation of a Shape Grammar: https://en.wikipedia.org/wiki/Shape_grammar with some geospatial hooks.
Shape Grammars are interesting. Closely related to L-systems but usually with a more approachable syntax.
Also see https://github.com/stefalie/shapeml
C++ procedural-generation related posts
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How to create a mesh programmatically?
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Rendering mathematical objects in UE
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Generating Master of Orion 2 like starmap
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Map Generation by Diamond Square with Shading and Raycasted Shadows.
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How to manage a buffer containing objects of varying size? For sparse chunk loading/unloading
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Procedurally Generated Spider Model and Animation
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Procedural Mesh causing performance issues
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Index
What are some of the best open-source procedural-generation projects in C++? This list will help you:
Project | Stars | |
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1 | pioneer | 1,568 |
2 | RealtimeMeshComponent | 1,457 |
3 | 3DWorld | 1,069 |
4 | Unreal-Engine-Guide | 921 |
5 | TerraForge3D | 909 |
6 | FastNoise2 | 904 |
7 | SimpleHydrology | 571 |
8 | fast-wfc | 391 |
9 | territory | 335 |
10 | sprator | 160 |
11 | voxelman | 90 |
12 | shapeml | 71 |
13 | DungeonGenerator | 55 |
14 | UnrealFastNoise2 | 41 |
15 | world | 36 |
16 | AobaAPI | 34 |
17 | lumixengine_maps | 31 |
18 | proc-rock | 26 |
19 | TreeHundred | 25 |
20 | mazegen | 14 |
21 | Ue4MarchingCubes | 7 |
22 | Moire | 3 |
23 | Verirogue | 2 |
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