FastNoise2 Alternatives

Similar projects and alternatives to FastNoise2

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better FastNoise2 alternative or higher similarity.

FastNoise2 reviews and mentions

Posts with mentions or reviews of FastNoise2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-12.
  • Is PerlinNoise overloaded to make procedural maps?
    2 projects | /r/gamedev | 12 Dec 2022
    Note the notice at the top of the readme, the author is replacing that library with FastNoise2 which is also SIMD enabled, although the library as a whole is still a work in progress, it claims to have superior performance.
  • Starting of a voxel terrain engine
    2 projects | /r/VoxelGameDev | 30 Oct 2022
    I am using a very fast [noise library](https://github.com/Auburn/FastNoise2). After generating a 64x64 area of noise I turn that into a 64x64x64 array of voxel byte data. I then use my own version of this [greedy meshing algorithm](https://github.com/cgerikj/binary-greedy-meshing).
  • How do space games handle the scale without loading screens?
    2 projects | /r/howdidtheycodeit | 7 Jun 2022
    There's a nice GDC talk about noise functions here, and if you're interested in trying things out there's an Open Source noise library written by a No Man's Sky developer here.
  • UltraNoise - An OpenSource Node based processing tool for Unity (link in comments)
    4 projects | /r/Unity3D | 12 Jan 2022
    Very cool! Have you considered using FastNoise2 as a noise source? It's SIMD optimized C++ https://github.com/Auburn/FastNoise2 But they've made C# bindings so there's less native legwork: https://github.com/Auburn/FastNoise2Bindings
  • Cricket, a coherent noise generation and manipulation library
    4 projects | /r/proceduralgeneration | 26 Feb 2021
    Let Simplex 3D use its same gradient generator, but use 1/2 instead of 1/6 for the noise's unskew constant. This rotates the axis angles of the gradient set out of the main noise evaluation planes. I haven't implemented+run this myself, but it is implemented here in FastNoise2 (SIMD library), and I simulated the difference using OpenSimplex2 in this image (bottom with change). The result isn't perfect, but it's much nicer I think. After making this change, either set scale to 32.69428253173828125 to make a proper -1 to 1 range, or bake it into the gradient table directly.
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    www.influxdata.com | 17 Apr 2024
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Stats

Basic FastNoise2 repo stats
5
892
6.1
11 days ago
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