Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality. Learn more →
FastNoise2 Alternatives
Similar projects and alternatives to FastNoise2
-
FastNoise
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
-
OpenSimplex2
Successors to OpenSimplex Noise, plus updated OpenSimplex.
-
WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
-
-
Ue4MarchingCubes
📦3D Perlin Noise using Marching cubes algorithm for Unreal Engine 4📦
-
FastNoise2Bindings
Bindings for FastNoise2 noise generation library
-
InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
-
TerraGen3D
Discontinued 3D Procedural Terrain Generation and Texturing Tool in OpenGL/C++ [Moved to: https://github.com/Jaysmito101/TerraForge3D]
-
NoiseNormalizer
Uses gradient ascent to attempt to determine the maximum value that a gradient-based coherent noise would generate.
-
-
-
binary-greedy-meshing
Demo: https://www.youtube.com/watch?v=LxfDmF0HxSg
FastNoise2 reviews and mentions
-
Is PerlinNoise overloaded to make procedural maps?
Note the notice at the top of the readme, the author is replacing that library with FastNoise2 which is also SIMD enabled, although the library as a whole is still a work in progress, it claims to have superior performance.
-
Starting of a voxel terrain engine
I am using a very fast [noise library](https://github.com/Auburn/FastNoise2). After generating a 64x64 area of noise I turn that into a 64x64x64 array of voxel byte data. I then use my own version of this [greedy meshing algorithm](https://github.com/cgerikj/binary-greedy-meshing).
-
How do space games handle the scale without loading screens?
There's a nice GDC talk about noise functions here, and if you're interested in trying things out there's an Open Source noise library written by a No Man's Sky developer here.
-
UltraNoise - An OpenSource Node based processing tool for Unity (link in comments)
Very cool! Have you considered using FastNoise2 as a noise source? It's SIMD optimized C++ https://github.com/Auburn/FastNoise2 But they've made C# bindings so there's less native legwork: https://github.com/Auburn/FastNoise2Bindings
-
Cricket, a coherent noise generation and manipulation library
Let Simplex 3D use its same gradient generator, but use 1/2 instead of 1/6 for the noise's unskew constant. This rotates the axis angles of the gradient set out of the main noise evaluation planes. I haven't implemented+run this myself, but it is implemented here in FastNoise2 (SIMD library), and I simulated the difference using OpenSimplex2 in this image (bottom with change). The result isn't perfect, but it's much nicer I think. After making this change, either set scale to 32.69428253173828125 to make a proper -1 to 1 range, or bake it into the gradient table directly.
-
A note from our sponsor - InfluxDB
www.influxdata.com | 17 Apr 2024
Stats
Auburn/FastNoise2 is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of FastNoise2 is C++.