Top 23 C++ unreal-engine-4 Projects
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If you are looking for a different simulator, I would suggest using (Carla)[https://carla.org/] with ROS bridge and it also has an inbuilt support for OSM which worked flawlessly (you have to install it from source to get the OSM plugin).
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Project mention: Can anyone recommend a good paid third person game development course/ tutorial? | reddit.com/r/unrealengine | 2021-09-11
Epic Survival Game
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JetBrains
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Project mention: The Build Gun actually has some easter eggs! | reddit.com/r/SatisfactoryGame | 2022-06-25
Not OP but I was able to use Umodel to rip meshes out of the game for my print of the Pioneer helmet.
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ALS-Community
Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.0 with additional features & bug fixes
Project mention: Does anyone have this issue with ALS 4.0 and a Physical object? | reddit.com/r/unrealengine | 2021-12-13 -
Project mention: Complex Collision Challenge (Where are the senior devs) | reddit.com/r/unrealengine | 2022-03-14
Are you using the RuntimeMeshComponent
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it should be possible, given the Project Borealis folk ported HL2 movement to Unreal (https://github.com/ProjectBorealis/PBCharacterMovement), but it definitely isn't easy (and not present in TSPUD), i'll give you that
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Also investigated other UE voxel terrain stuff on github https://github.com/bw2012/UE4VoxelTerrain and others, some good, some...
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SonarQube
Static code analysis for 29 languages.. Your projects are multi-language. So is SonarQube analysis. Find Bugs, Vulnerabilities, Security Hotspots, and Code Smells so you can release quality code every time. Get started analyzing your projects today for free.
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Project mention: How do you make a custom workspace like blueprints inside the Unreal Engine | reddit.com/r/unrealengine | 2022-05-11
Generic Graph
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Project mention: "vox" people also got some days off:) Merry Christmass to YOU all. | reddit.com/r/unrealengine | 2021-12-24
Gotcha! I've also been messing around with Qubicle, which does export things a lot better than MagicaVoxel, with proper UVs and optimized meshes, but I can't stand the isometric view. I also discovered this plugin: https://github.com/mik14a/VOX4U - it allows you to import voxels directly into Unreal, including destructible voxels, with which I'm playing around: https://imgur.com/a/gIOVmY6.
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Project mention: [Help] -- Making a 2d Vision cone for a 3d game in C++ | reddit.com/r/unrealengine | 2021-07-29
GitHub
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Project mention: hey guys, does anyone has done some hand tracking in ue4? I could really use some tutorials but I couldn't find yet | reddit.com/r/unrealengine | 2022-05-04
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Project mention: How would you tackle organizing a system for dialogue in an animal crossing or stardew valley -esque game? | reddit.com/r/gamedev | 2022-04-01
It's also free on their Github if you compile it yourself and if you don't want to use it as-is you would at least be able to see the source code/blueprints etc to how they've put things together.
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Project mention: Advice on how to organize a multiple choice, story driven script? (Visual novel?) | reddit.com/r/gamedev | 2021-11-21
Someone made a plugin to hook Ink up with Unreal: https://github.com/DavidColson/UnrealInk
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UE4-Plugin-OffAxis
This plugin provides a fishtank-VR via a so-called OffAxisProjection by modifying the projection matrix using a custom ULocalPlayer
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Official Github repository of "Serial Com" Plugin: https://github.com/videofeedback/Unreal_Engine_SerialCOM_Plugin
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There's literally sites devoted to Sonic fangames, and open source Sonic games/engines. Hell, one of the Headcannon devs has their fangames available, after making a game published by Sega.
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VREngine
VREngine is a Unreal Engine plugin that lets you easilly create VR projects. It provides all the necessary ground work so you can focus more on the game rather than creating basic VR things like movement and item pickup.
C++ unreal-engine-4 related posts
- How do you make a custom workspace like blueprints inside the Unreal Engine
- The Stanley Bunnyhop
- Is it worth the time to write my own movement component for pawns?
- How would you tackle organizing a system for dialogue in an animal crossing or stardew valley -esque game?
- Good resources for learning editor tools?
- Porting unity code into unreal.
- Tutorial for grid based movement
Index
What are some of the best open-source unreal-engine-4 projects in C++? This list will help you:
Project | Stars | |
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1 | carla | 7,906 |
2 | EpicSurvivalGame | 2,615 |
3 | UEViewer | 1,595 |
4 | ALS-Community | 1,155 |
5 | RuntimeMeshComponent | 1,154 |
6 | PBCharacterMovement | 752 |
7 | UE4VoxelTerrain | 508 |
8 | GenericGraph | 415 |
9 | ROSIntegration | 293 |
10 | WarriOrb | 210 |
11 | VOX4U | 160 |
12 | ue4-targetsystemplugin | 139 |
13 | ue4-mediapipe-plugin | 136 |
14 | DlgSystem | 128 |
15 | UE-BUITween | 124 |
16 | UnrealInk | 77 |
17 | UE4-Plugin-OffAxis | 62 |
18 | DataConfig | 56 |
19 | GraphAStarExample | 51 |
20 | Unreal_Engine_SerialCOM_Plugin | 48 |
21 | DashEngine | 47 |
22 | MoodBlenderComponent | 22 |
23 | VREngine | 9 |
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