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Top 23 C++ unreal-engine-4 Projects
Open-source simulator for autonomous driving research.Project mention: Tesla braces for its first trial involving Autopilot fatality | news.ycombinator.com | 2023-08-28
Third-person Survival Game for Unreal Engine (Sample Project)Project mention: C++ project structure. | /r/unrealengine | 2022-10-07
I have looked up a few projects like Tom Looman's EpicSurvivalGame and Epic's Lyra Project, but I don't think they were made as formal games but more like tutorials. They don't teach us how to organize our project.
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Viewer and exporter for Unreal Engine 1-4 assets (UE Viewer).Project mention: Does anyone know how to extract texture files from Infinite? | /r/Bioshock | 2023-07-02
Many people use UE Viewer. sm
Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.1 with additional features & bug fixesProject mention: Have you heard of Smartpoly? This dude teaches how to make games in UnrealEngine5, thought some apes would be interested in that in creating their own NFTGames for GameStop 🚀 | /r/Superstonk | 2023-02-21
ALS v4 Community Edition
Unreal Engine 4 plugin component for rendering runtime generated content.Project mention: Rendering mathematical objects in UE | /r/unrealengine | 2023-09-14
Yeah, u can do everything in UE. This kind of things have a common name of procedural generation. U can use build in options, write it yourself or use a 3rd party component, one of the popular ones is https://runtimemesh.koderz.io/
Houdini Engine Plugin for Unreal Engine.Project mention: No Unreal Plugin please help | /r/Houdini | 2022-12-29
I used the version on Github, unzip it and put it in C:\Program Files\Epic Games\UE_5.0\Engine\Plugins\Runtime or on Mac: /Applications/Epic Games/UE_5.0/Engine/Plugins/Runtime. In Houdini Engine settings I set the session type to TCP Socket and set the Houdini Executable to Houdini Indie (not sure this was necessary). I wasn't able to create a reliable connection to Houdini - it would connect but after a while it would disconnect and I wasn't able to reconnect again. So what I did was start Houdini Indie and went to Windows > Houdini Engine Session Sync, set the drop down to TCP Port and press Start and then in Houdini Engine, create a session. Session sync is an extra feature that I didn't make use of but I couldn't find another way to restart the Houdini server.
Unreal Engine 4 C++ examplesProject mention: Unreal Engine courses on Udemy. Noob at coding. | /r/unrealengine | 2022-11-21
I have never tried online courses but my recommendation if you are having problems with coding, learn c++ outside of Unreal Engine. After having a good grip on the language I suggest to jump to Unreal C++ programming. There is a lot of free resources online that can teach you for free you can even learn the basics just by looking at github repositories. For example this is a very good one that I even used back in the day to complete my bachelor and is actually pretty useful: https://github.com/Harrison1/unrealcpp
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HL2-style, classic FPS movement for Unreal Engine implemented in C++Project mention: The Next Generation in Graphics, Part 1: Three Dimensions in Software | news.ycombinator.com | 2023-04-27
Let me make the case that it's definitely not just nostalgia - or, at least, that Quake style movement didn't fade away because of any objective, rational process.
One of the exasperating consequences of the rise of game engines has been that you have games shipping that have more and more of their game design inherited from their game engines.
On some level this makes sense - games are just massively complicated, and so if you already have working, tested code, it's often quite tempting to just go with what already works (and not spend time really internalizing how working things work) and then focus on figuring out the particular things you are adding from that baseline.
As just such an example, when I was working on Activision's Soldier of Fortune, we largely inherited Quake 2's movement code, and most of it was left untouched by the time we shipped. At some point, midway through development, inspired by Thief, I stayed late one night with a co-worker, and I added in leaning around corners to the player controls. I don't remember the particulars of that process, but (obviously) I had to make tons of aesthetic choices while doing that, because I was writing it from scratch. But the base movement we could inherit.
If you go back and look at first person games from the late 90's, their aesthetic choices about basic player movement are all different in subtle ways. That makes sense, because most studios were writing their own bespoke engines at the time, and there was vastly less code sharing. So people were writing code because there was no particular alternative, and so they were making tons and tons of aesthetics choices whether they wanted to or not. Lots of those choices weren't always great, but they were often particular.
It's clear at this point that lots and lots of FPS games just inherit Unreal Engines movement. Not because it's great, but because it comes with Unreal and it's a default. To me, there's something very specific about the way friction works with player movement in Unreal that feels very ... sticky? ... compared to Quake Engine games. Players come to a stop when input is released in a way that feels like being in glue - again, at least to me. There's more subtle gliding around in Quake. As far as I can tell, the difference rarely effects game play in most games. But it does change how it feels aesthetically to play moment by moment.
Anyway, this topic feels intensely path dependent to me. Unreal's movement is the default because Unreal is the default engine (in a lot of contexts), but it didn't become the default because of anything specific about its player movement code. Those aesthetic decisions were just along for the ride, so to speak. Or at least, that's my sense.
Interestingly, I found a github project a while ago that tried to reverse engineer Quake / Source's movement and put it into Unreal Engine 4. No idea how successful the project is, but I suspect it might be an interesting resource for seeing what's different between the two: https://github.com/ProjectBorealis/PBCharacterMovement
Unreal Engine 4: Smooth voxel terrian example
Generic graph data structure plugin for ue4Project mention: Need help on dialogue boxes | /r/unrealengine | 2023-06-11
Create your own generic graph dialogue system (requires C++ and this plugin)
Unreal Engine Plugin to enable ROS SupportProject mention: Unity VS Unreal which one you recommand for ROS (am a biginner for all three) | /r/ROS | 2023-05-04
Dialogue Plugin System for Unreal EngineProject mention: Free open-source dialogue plugin | /r/unrealengine | 2023-06-10
I've been using https://github.com/NotYetGames/DlgSystem which has been really helpful.
Full source code for WarriOrb, a Dark-Souls like action platformer - using Unreal Engine 4
Unreal 4 UMG UI tweening plugin in C++
UE4 Dark Souls inspired Camera Lock On / Targeting system plugin
Serial Com Port Library for Unreal Engine 4 and Unreal Engine 5
Unreal Engine JSON/MsgPack serialization frameworkProject mention: How to store a datatype as a variable? | /r/unrealengine | 2023-07-01
You could try this https://github.com/slowburn-dev/DataConfig
Integration of the Ink language into Unreal 4 (https://github.com/inkle/ink)
Mountea Dialogue System is an Open-source Mountea Framework tool for Unreal Engine for creating (not just) complex dialogues! Provides its own Dialogue Tree editor and validation system.Project mention: [FREE] Open-source Dialogue Plugin | /r/unrealengine | 2023-06-11
Cross-platform, real-time, offline speech recognition plugin for Unreal Engine. Based on Whisper OpenAI technology, whisper.cpp.Project mention: Runtime Speech Recognizer - Open-source Whisper OpenAI Plugin for Unreal Engine | /r/unrealengine | 2023-06-03
GitHub: Link Marketplace: Link. Documentation: Link.
A Unreal Engine plugin for making presence, invite, join and spectating with Discord. (by LouisRaverdy)Project mention: Plugin failed to load module DiscordRpc | /r/unrealengine | 2023-04-14
Does anyone know how to fix this error? I installed DiscordRpc from here: https://github.com/LouisRaverdy/DiscordRPC and used this tutorial to set it up: https://www.youtube.com/watch?v=WXffNXd2vFU. I am new to Unreal and have no idea how to fix it. The game will run the startup videos but the error message will overlay it. There are 3 messages that appear, one saying that the module could not be loaded, another saying there was some assertion error, and the last being just a message with the text "Fatal Error" (https://imgur.com/a/Y3p7V4y). Should note that this error only happens when I run the game after it was compiled, in the editor it works fine, even the discord presenes.
Unreal Engine 4 generic graph A* implementation for hexagonal grids.Project mention: An update on the Heroquest inspired game I'm developing on Unreal Engine 5! Rooms 🚪 are now revealed once they are opened! NGL, it's starting to feel like "exploring"! 🧭 This primitive "Fog-of-war" was very easy to do: it's literally just overlayed panning textures. What do you think about it? | /r/unrealengine | 2022-10-29
Thanks for the feedback :) I highly recommend starting from this resource and read all the articles linked inside. My current implementation has been customized a lot by me but these articles were a great kick off!
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C++ unreal-engine-4 related posts
How to store a datatype as a variable?
2 projects | /r/unrealengine | 1 Jul 2023
Need help on dialogue boxes
1 project | /r/unrealengine | 11 Jun 2023
Free open-source dialogue plugin
3 projects | /r/unrealengine | 10 Jun 2023
Inventory system using MAP variables.
1 project | /r/unrealengine | 10 Jun 2023
The Next Generation in Graphics, Part 1: Three Dimensions in Software
1 project | news.ycombinator.com | 27 Apr 2023
Animating Magicavoxel assets in Unreal?
1 project | /r/unrealengine | 22 Apr 2023
How do I create custom nodes like this? I want to recreate this kind of node which even has rich text at the bottom and dynamic outputs that you can add depending on your needs. It also has custom input and output pin colors. I'm pretty much stuck. Can't find any documentation anywhere.
1 project | /r/unrealengine | 26 Feb 2023
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www.influxdata.com | 21 Sep 2023
What are some of the best open-source unreal-engine-4 projects in C++? This list will help you: