How to manage a buffer containing objects of varying size? For sparse chunk loading/unloading

This page summarizes the projects mentioned and recommended in the original post on /r/opengl

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  • memorymanager

    A simple, thread-safe memory manager for 64bit C++ applications and games. Focus is on preventing heap fragmentation in the absence of good virtual memory management, at the cost of wasting some memory. It works by globally overriding the new and delete operators.

  • p.s. someone suggested me this manager: https://github.com/schulkinator/memorymanager and I would appreciate your opinion on it if you have the time.

  • 3DWorld

    3D Procedural Game Engine Using OpenGL

  • This all sounds complex, but the system can be made to work well. I've written something similar myself, except with VBOs rather than SSBOs. My code can be found in these two files: https://github.com/fegennari/3DWorld/blob/master/src/buildings.h

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    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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