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SimpleHydrology Alternatives
Similar projects and alternatives to SimpleHydrology
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erodr
An implementation of Hans Theobald Beyer's algorithm for simulated hydraulic erosion
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InfluxDB
Collect and Analyze Billions of Data Points in Real Time. Manage all types of time series data in a single, purpose-built database. Run at any scale in any environment in the cloud, on-premises, or at the edge.
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SoilMachine
Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.
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Planet-Generator
A procedural planet generator addon for Godot with terrain LOD.
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sprator
A GUI application to generate random sprites and export as icon.
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lily-pad
Real-time two-dimensional fluid dynamics simulations in Processing. Initiated by Dr G D Weymouth:
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TerraForge3D
Cross Platform Professional Procedural Terrain Generation & Texturing Tool
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worldengine
World generator using simulation of plates, rain shadow, erosion, etc.
SimpleHydrology reviews and mentions
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Relief-Shaded Procedural DEMs
This was generated using an erosion simulation (source-code: https://github.com/weigert/SimpleHydrology).
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Island River Map
SimpleHydrology now supports infinitely large maps. This was solved by making a memory pool for all map properties, requesitioning buckets for individual map-nodes and rewriting the erosion code to run on these chunks. The limit is really your memory now (and patience).
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Meandering River Erosion Simulation
The full code is available here. Written in C++ with TinyEngine.
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Meandering Rivers by Momentum Conservation
I have been playing with my SimpleHydrology system [Github Link] over the holidays and decided to implement momentum conservation for the particle-based erosion system. This, together with some minor parameter tweaks, lets me get nice meandering river behavior.
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Simulated Wind over Terrain
This is a simulation of wind flow over procedural terrain using my own GPU accelerated implementation of the lattice boltzmann method. All implemented and visualized in TinyEngine (by me). Terrain generated using SimpleHydrology (also by me). The source for this is not released (yet!). This scene is 100% procedural.
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Improved Wind Simulation over Procedural Terrain [WIP]
With a better visualization of the streamlines, some performance optimization and nicer procedural terrain (generated using SimpleHydrology) this looks really nice!
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...I'm back to simulating erosion again...
Sure, I can outline some basics. You can also read this thread for a small discussion.
This is all GPU based. Article here and source code here. The code has since evolved beyond the original article, but I haven't written an update yet.
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Stats
The primary programming language of SimpleHydrology is C++.