SimpleHydrology Alternatives

Similar projects and alternatives to SimpleHydrology

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better SimpleHydrology alternative or higher similarity.

SimpleHydrology reviews and mentions

Posts with mentions or reviews of SimpleHydrology. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-31.
  • Relief-Shaded Procedural DEMs
    2 projects | /r/proceduralgeneration | 31 May 2023
    This was generated using an erosion simulation (source-code:
  • Island River Map
    2 projects | /r/proceduralgeneration | 22 Jan 2023
    SimpleHydrology now supports infinitely large maps. This was solved by making a memory pool for all map properties, requesitioning buckets for individual map-nodes and rewriting the erosion code to run on these chunks. The limit is really your memory now (and patience).
  • Meandering River Erosion Simulation
    2 projects | /r/Simulated | 5 Jan 2023
    The full code is available here. Written in C++ with TinyEngine.
  • Meandering Rivers by Momentum Conservation
    3 projects | /r/proceduralgeneration | 3 Jan 2023
    I have been playing with my SimpleHydrology system [Github Link] over the holidays and decided to implement momentum conservation for the particle-based erosion system. This, together with some minor parameter tweaks, lets me get nice meandering river behavior.
  • Simulated Wind over Terrain
    2 projects | /r/Simulated | 19 Feb 2022
    This is a simulation of wind flow over procedural terrain using my own GPU accelerated implementation of the lattice boltzmann method. All implemented and visualized in TinyEngine (by me). Terrain generated using SimpleHydrology (also by me). The source for this is not released (yet!). This scene is 100% procedural.
  • Improved Wind Simulation over Procedural Terrain [WIP]
    3 projects | /r/proceduralgeneration | 19 Feb 2022
    With a better visualization of the streamlines, some performance optimization and nicer procedural terrain (generated using SimpleHydrology) this looks really nice!
  • ...I'm back to simulating erosion again...
    5 projects | /r/proceduralgeneration | 14 Oct 2021
    Sure, I can outline some basics. You can also read this thread for a small discussion.
    5 projects | /r/proceduralgeneration | 14 Oct 2021
    This is all GPU based. Article here and source code here. The code has since evolved beyond the original article, but I haven't written an update yet.
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8 months ago
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