territory
3D rendered proc-gen world test. C++ homebrew voxel engine for agent-driven prodedural generation / world simulation (by weigert)
sift3
Repository sifter and hardlinker (by WikiBox)
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
territory
Posts with mentions or reviews of territory.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-05.
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OpenGL Buffer Object Management in Infinite Terrain
A practical implementation in a real voxel project is actually here. I never actually hit any limits before.
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SoilMachine: Multi-Layer Realtime Erosion System [WIP]
This is already a C++ library / system! You should be able to run it on your linux repo of choice. I am also trying to make a "generalized" terrain generator. Once it's done, I'll probably voxelize and add dwarf fortress style agents like here.
sift3
Posts with mentions or reviews of sift3.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-16.
- I'm working on a file manager with tags, it's in early development and I would love your feedback!
- Organize / Visualize files as Graph or Table using their folder structure
- Huge amount of files: Software for automatically sorting files (move into (sub) folders according to meta data (Dropit, File juggler, Robobasket, etc)
- Collections of different files
- How do you organize event photos vs "everyday" ones?
What are some alternatives?
When comparing territory and sift3 you can also consider the following projects:
voxelman - A voxel engine for godot. I'ts a c++ engine module.
sprator - A GUI application to generate random sprites and export as icon.
SoilMachine - Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.
SpookyGhost - A procedural sprite animation tool made with the nCine
basic-voxel-engine - A Minecraft-like voxel engine, written in C++.
SimpleHydrology - Procedural Hydrology / River / Lake Simulation
UE5VoxelTutorial - A collection of voxel mesh generation algorithms
SideFXLabs
TinyEngine - Tiny OpenGL Wrapper / 3D Engine in C++
zswap-cli - Command-line tool to control zswap Linux kernel module options
exiftool - ExifTool meta information reader/writer