TinyEngine
xray-16
TinyEngine | xray-16 | |
---|---|---|
9 | 24 | |
962 | 2,841 | |
- | 0.8% | |
0.0 | 9.8 | |
3 months ago | 7 days ago | |
C++ | C++ | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
TinyEngine
-
Meandering River Erosion Simulation
The full code is available here. Written in C++ with TinyEngine.
-
Simulating Wind on Procedural Terrain using GPU Accelerated Lattice Boltzmann Method [Article + Source]
You can find an article explaining how this works on my blog here and a terrain-based implementation here. For more detailed source code on the LBM method, check out the examples here.
-
Simulated Wind over Terrain
This is a simulation of wind flow over procedural terrain using my own GPU accelerated implementation of the lattice boltzmann method. All implemented and visualized in TinyEngine (by me). Terrain generated using SimpleHydrology (also by me). The source for this is not released (yet!). This scene is 100% procedural.
-
Real-Time Voronoi Cubemap Shader [Reference Code]
[Source Code]
-
How to render a spherical Voronoi diagram to a cube map?
I went ahead and made you a reference implementation. You can find it here. It's pretty short, and by the shaders you should understand how it works. Instance render 3D quads using centroids as attribdivisors, then reposition the quad vertices correctly, manually write to the cubemap depth buffer and whatever you want to the colorbuffer.
-
Here's this cool "Tiny" opengl wrapper / game engine I found
Here the link to the github repo: https://github.com/weigert/TinyEngine I thought it seemed neat and think I may use it for some future projects.
-
I created a tiny library that lets you embed filesystems into your C++11 executable for shipping resources like shaders with zero modifications to your code! Info in comments.
I have already integrated this into my personal engine TinyEngine (simply by making all file loading interfaces use stdio.h FILE* style interfaces). Any program built with this system can use either a real, relative file system or be built to have a virtual snapshot embedded into the executable!
-
Procedural Plate Tectonics using Clustered Convection [Article + Source]
The visualization of the dynamic data was made using my own TinyEngine.
-
Lowering Driver-Overhead to Increase Frame-Rates with Vertex Pooling [Article + Source]
So I wrote an article on it here. You can find the code here.
xray-16
- Not only Unity...
- S.T.A.L.K.E.R.: Shadow of Chernobyl on linux with a emulator.
-
Trying to install CoC on linux but this shows up. I have copy of CoP and wine installed.
Since you are on linux, someone remade the engine and there is a native port of it https://github.com/OpenXRay/xray-16 It works with luxtorpeda if you have the game on steam or know how to add a non Steam game and give it the id of the game then choose luxtorpeda as a compatibility tool
-
Not bad for a 16 year old game engine
Yes. It's a based on a fork from Open X-ray.
-
Has anyone compiled/ported xray-monolith (that Stalker Anomaly uses) for linux?
So knowing that I can play Stalker COP with the use of OpenXRay/xray-16, I started searching for Anomaly engine source code.
- Make CoP like CS graphically?
- What mods/mod packs are you looking forward to and why?
- *PDA bleep*
-
I might have got ahold of xray 1.6
Here, Xray 1.6, no need for scammy links
-
Need Help With Mods For S.T.A.L.K.E.R: Clear Sky
In the future it may be worth checking out OpenXray too - https://github.com/OpenXRay/xray-16
What are some alternatives?
fhDOOM - Modernized DOOM3/idTech4 engine: ported to modern OpenGL (core profile), enhanced visual effects, improved performance, improved editor, more to come
OGSR-Engine - OGSR Project - Evolution of X-Ray Engine for S.T.A.L.K.E.R.: Shadow of Chernobyl
krabsetw - KrabsETW provides a modern C++ wrapper and a .NET wrapper around the low-level ETW trace consumption functions.
Qv2ray - :star: Linux / Windows / macOS 跨平台 V2Ray 客户端 | 支持 VMess / VLESS / SSR / Trojan / Trojan-Go / NaiveProxy / HTTP / HTTPS / SOCKS5 | 使用 C++ / Qt 开发 | 可拓展插件式设计 :star:
territory - 3D rendered proc-gen world test. C++ homebrew voxel engine for agent-driven prodedural generation / world simulation
dxwrapper - Fixes compatibility issues with older games running on Windows 10/11 by wrapping DirectX dlls. Also allows loading custom libraries with the file extension .asi into game processes.
Noise-Extras - Noise & procedural generation code pieces that I didn't feel needed whole repos all to themselves.
Misery - 3d programming is fun.
Drawpile - A collaborative drawing program
SRP - Sky Reclamation Project for S.T.A.L.K.E.R.: Clear Sky
SimpleHydrology - Procedural Hydrology / River / Lake Simulation
krkrsdl2 - 吉里吉里SDL2プロジェクト (吉里吉里2と吉里吉里Zがベース) / Kirikiri SDL2 Project (Based on Kirikiri 2 and Kirikiri Z)