I created a tiny library that lets you embed filesystems into your C++11 executable for shipping resources like shaders with zero modifications to your code! Info in comments.

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  • c-embed

    Naturally embed read-only filesystems into C99-C++20 w. a single header, zero dependencies and zero modifications to your code

  • TinyEngine

    Tiny OpenGL Wrapper / 3D Engine in C++

    I have already integrated this into my personal engine TinyEngine (simply by making all file loading interfaces use stdio.h FILE* style interfaces). Any program built with this system can use either a real, relative file system or be built to have a virtual snapshot embedded into the executable!

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