rapier VS JoltPhysics

Compare rapier vs JoltPhysics and see what are their differences.

rapier

2D and 3D physics engines focused on performance. (by dimforge)

JoltPhysics

A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West. (by jrouwe)
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rapier JoltPhysics
40 28
4,377 7,603
2.8% 5.1%
8.9 9.7
14 days ago 6 days ago
Rust C++
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rapier

Posts with mentions or reviews of rapier. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-11-22.

JoltPhysics

Posts with mentions or reviews of JoltPhysics. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-08.

What are some alternatives?

When comparing rapier and JoltPhysics you can also consider the following projects:

bevy - A refreshingly simple data-driven game engine built in Rust

Bullet - Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

parry - 2D and 3D collision-detection library for Rust.

BEPUphysics - Pure C# 3D real time physics simulation library, now with a higher version number.

box2d-wasm - Box2D physics engine compiled to WebAssembly. Supports TypeScript and ES modules.

PhysX - NVIDIA PhysX SDK

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