naga VS DirectXShaderCompiler

Compare naga vs DirectXShaderCompiler and see what are their differences.

naga

Universal shader translation in Rust (by gfx-rs)

DirectXShaderCompiler

This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang. (by microsoft)
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naga DirectXShaderCompiler
28 33
1,494 2,918
0.3% 0.9%
9.2 0.0
6 months ago 1 day ago
Rust C++
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

naga

Posts with mentions or reviews of naga. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-09.

DirectXShaderCompiler

Posts with mentions or reviews of DirectXShaderCompiler. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-10.

What are some alternatives?

When comparing naga and DirectXShaderCompiler you can also consider the following projects:

wgsl-cheat-sheet - Cheat sheet for WGSL syntax for developers coming from GLSL.

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

wgsl.vim - WGSL syntax highlight for vim

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

wgsl-mode - Emacs syntax highlighting for the WebGPU Shading Language (WGSL)

macOS_Wine_builds - Official Winehq macOS Packages

gpuweb - Where the GPU for the Web work happens!

ShaderConductor - ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

vscode-wgsl - VsCode Syntax highlight for WGSL files

SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.