naga VS wgsl-mode

Compare naga vs wgsl-mode and see what are their differences.

naga

Universal shader translation in Rust (by gfx-rs)

wgsl-mode

Emacs syntax highlighting for the WebGPU Shading Language (WGSL) (by acowley)
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naga wgsl-mode
28 1
1,491 17
0.7% -
9.2 4.0
6 months ago 5 months ago
Rust Emacs Lisp
GNU General Public License v3.0 or later GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

naga

Posts with mentions or reviews of naga. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-09.

wgsl-mode

Posts with mentions or reviews of wgsl-mode. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-25.
  • Is WGSL a good choice?
    9 projects | /r/rust_gamedev | 25 Sep 2021
    IIRC, somebody looked at it, but nothing usable yet. There is, however, cargo-wgsl, vscode-wgsl, Emacs plugin, and Vim plugin

What are some alternatives?

When comparing naga and wgsl-mode you can also consider the following projects:

wgsl-cheat-sheet - Cheat sheet for WGSL syntax for developers coming from GLSL.

learn-wgpu - Guide for using gfx-rs's wgpu library.

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

wgsl.vim - WGSL syntax highlight for vim

vscode-wgsl - VsCode Syntax highlight for WGSL files

gpuweb - Where the GPU for the Web work happens!

baryon - Fast prototyping 3D engine

vange-rs - Rusty Vangers clone

SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.