Universal shader translation in Rust
Not sure about on the CPU, but naga is a shading language transpiler you can write custom front/backends for.
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
rust-gpu is a project to give the Rust compiler a SPIR-V backend. naga could then convert that output to GLSL.
Build time-series-based applications quickly and at scale.. InfluxDB is the Time Series Data Platform where developers build real-time applications for analytics, IoT and cloud-native services in less time with less code.
Safe and portable GPU abstraction in Rust, implementing WebGPU API.
Myself, I've been thinking about going a different direction: writing the code twice but also writing unit tests that test the GPU implementation. In wgpu it is easy to access the GPU without also creating a window, so at some point I'm going to try writing hybrid unit tests.
Profiling Tools for WebGL
1 project | reddit.com/r/webgl | 26 Sep 2022
Unintentional Moire Pattern when trying to render a grid
1 project | reddit.com/r/AskProgramming | 24 Sep 2022
1 project | reddit.com/r/pop_os | 11 Sep 2022
Best resources to learn graphics programming?
2 projects | reddit.com/r/learnprogramming | 30 Aug 2022
WGPU Atomic Texture Operations
2 projects | reddit.com/r/rust_gamedev | 24 Aug 2022