Universal shader translation in Rust
Hey all, wanted to put this link in here, where I'm proposing changing the API for errors in naga, so Naga can take ownership of error presentation and actually Make Shader Compilation Messages Comfy™: https://github.com/gfx-rs/naga/issues/2317
Unofficial Reference Book for the Bevy Game Engine
The biggest source of wasted time for me was finding out that my shaders which were working on native didn’t work on webgl. For one of the more perplexing error messages, I opened this issue in the cheatbook a while ago.
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- Svix – Webhooks as a Service
Show HN: Ambient, a multiplayer game engine and platform using WASM/WebGPU/Rust
2 projects | news.ycombinator.com | 4 Oct 2023
- Rust is not the language for you if you don't like traits
- Show HN: A categorization of memory safety for various sort implementations
Review of my first actix api
1 project | /r/learnrust | 4 Oct 2023