manta-ray
HybridRenderingEngine
manta-ray | HybridRenderingEngine | |
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6 | 6 | |
732 | 1,064 | |
- | - | |
0.0 | 0.0 | |
over 2 years ago | almost 2 years ago | |
C++ | C++ | |
- | MIT License |
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manta-ray
HybridRenderingEngine
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Why Are Modern PC Games Using So Much VRAM?
Aside from that, for more foundational information about how things like rendering and shaders work, there's a plethora of content out there such as NVIDIA's "Life of a Triangle" blog post or Fabien Giesen's "A trip through the Graphics Pipeline" blog post. There's really too much to link, so I'm just gonna link this treasure trove of resources covering dozens upon dozens of articles, presentations and blog posts from general computer graphics, GPU programming and architecture, software development, OpenGL-specific resources for getting into graphics programming, etc.
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Hi! This is my Vulkan renderer called Croissant. I decided to learn Vulkan and graphics techniques by creating a renderer. Although it is still a work in progress and lacks several features, I hope that sharing my project may be helpful to others who are also learning!
Hybrid Rendering Engine by Angelo1211
- Has anyone switched from web dev to graphics programming?
- Story: My (failed) attempt to jump to graphics at Big Ns, as a generalist C++ dev
- Is there a good, open source, realistic OpenGL renderer for us to use?
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Looking for some tips about Compute Shaders
Also, I found this to be a nice stack of links: https://github.com/Angelo1211/HybridRenderingEngine/wiki/References#22-Compute-Shaders
What are some alternatives?
yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
MxEngine - C++ open source 3D game engine
RayTracer - Ray Tracer in C++ with openGL.
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
RayTracingInVulkan - Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
polymer - 🎨 graphics/interaction prototyping sandbox
RayTracer - A ray tracing program
OpenSceneGraph - OpenSceneGraph git repository
FastNoise2 - Modular node graph based noise generation library using SIMD, C++17 and templates
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
path-tracer - A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch
SoftwareRenderer - Software rendering engine with PBR. Built from scratch on C++.