manta-ray
path-tracer
manta-ray | path-tracer | |
---|---|---|
6 | 2 | |
732 | 51 | |
- | - | |
0.0 | 4.2 | |
over 2 years ago | about 2 years ago | |
C++ | C++ | |
- | zlib License |
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manta-ray
path-tracer
-
Ray-tracer (Physically-based path tracer) from scratch using C++!
Link to project - https://github.com/amanshenoy/pb-path-tracer
- Show HN: Ray Tracing (Monte Carlo Path Tracer) from Scratch
What are some alternatives?
yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
GLSL-PathTracer - A toy physically based GPU path tracer (C++/OpenGL/GLSL)
RayTracer - Ray Tracer in C++ with openGL.
pbrt-rust - Implementation of PBRT in rust based on the C++ version by Matt Pharr, Grep Humphreys, and Wenzel Jakob.
RayTracingInVulkan - Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
plotoptix - Data visualisation and ray tracing in Python based on OptiX 7.7 framework.
HybridRenderingEngine - Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
sightpy-weekend-raytracer - This raytracer is a versatile implementation of Ray Tracing in One Weekend Book Series which uses Python as the interface for the scene description
RayTracer - A ray tracing program
CLUSEK-RT - Vulkan based C++ ray-tracing game engine.
FastNoise2 - Modular node graph based noise generation library using SIMD, C++17 and templates
ray-tracer - A physically based monte carlo path tracer written in C++ [Moved to: https://github.com/amanshenoy/pb-path-tracer]