manta-ray VS RayTracingInVulkan

Compare manta-ray vs RayTracingInVulkan and see what are their differences.

RayTracingInVulkan

Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension. (by GPSnoopy)
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manta-ray RayTracingInVulkan
6 16
732 1,116
- -
0.0 5.0
over 2 years ago 16 days ago
C++ C++
- BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

manta-ray

Posts with mentions or reviews of manta-ray. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-08.

RayTracingInVulkan

Posts with mentions or reviews of RayTracingInVulkan. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-22.

What are some alternatives?

When comparing manta-ray and RayTracingInVulkan you can also consider the following projects:

yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics

vulkan-compute-ray-tracing - Interactive ray tracer made with Vulkan compute shader.

RayTracer - Ray Tracer in C++ with openGL.

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

HybridRenderingEngine - Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

clray - Realtime GPU (OpenCL) polygon mesh raytracer

RayTracer - A ray tracing program

dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine

FastNoise2 - Modular node graph based noise generation library using SIMD, C++17 and templates

RenderBender - A third party program to change Minecraft RTX's internal settings externally, directly in-memory, at runtime.

path-tracer - A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch

Lift - Vulkan Path Tracer with Optix Denoiser integration