RayTracingInVulkan VS clray

Compare RayTracingInVulkan vs clray and see what are their differences.

RayTracingInVulkan

Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension. (by GPSnoopy)

clray

Realtime GPU (OpenCL) polygon mesh raytracer (by jtsiomb)
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RayTracingInVulkan clray
16 1
1,128 3
- -
5.0 10.0
7 days ago over 8 years ago
C++ C++
BSD 3-clause "New" or "Revised" License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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RayTracingInVulkan

Posts with mentions or reviews of RayTracingInVulkan. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-22.

clray

Posts with mentions or reviews of clray. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-23.
  • How do we write a ray tracer in opengl?
    6 projects | /r/GraphicsProgramming | 23 Sep 2021
    But this is all very awkward and pointless. Pixel shaders are not designed for that, and textures are not ideal for passing such information to the GPU. Ideally, you would use OpenGL compute shaders, or any other GPU compute API, and pass your geometry in "buffers". I've written a polygon mesh raytracer like that in OpenCL once upon a time: https://github.com/jtsiomb/clray

What are some alternatives?

When comparing RayTracingInVulkan and clray you can also consider the following projects:

vulkan-compute-ray-tracing - Interactive ray tracer made with Vulkan compute shader.

manta-ray - An open source physically based renderer.

RayTracer - Ray Tracer in C++ with openGL.

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine

RenderBender - A third party program to change Minecraft RTX's internal settings externally, directly in-memory, at runtime.

Lift - Vulkan Path Tracer with Optix Denoiser integration

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

vk-sandbox - A minimal Vulkan application using C++ and Dear ImGui

AMDVLK - AMD Open Source Driver For Vulkan