RayTracingInVulkan
AMDVLK
RayTracingInVulkan | AMDVLK | |
---|---|---|
16 | 57 | |
1,156 | 1,675 | |
- | 1.3% | |
6.1 | 5.4 | |
about 1 month ago | 11 days ago | |
C++ | Python | |
BSD 3-clause "New" or "Revised" License | MIT License |
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RayTracingInVulkan
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AMDVLK Release v-2023.Q2.2
on raw tests AMDVLK is about 100% faster than RADV like this one
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RADV RayTracing on RDNA 2 doesn't work
This Vulkan RayTracing Test also only runs with AMDVLK
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Anyone having better luck with the Intel Arc A750/770? It seems only Vulkan games are working well.
I did some more testing in regards to raytracing on Linux/Vulkan and could get this benchmark to run (albeit horribly slow) with the Arc 750
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Doom Eternal : Ray traycing on RX5600XT
Oh sorry. That's nice! The only RT stuff that worked nicely for me (except FPS, offcourse) was this: https://github.com/GPSnoopy/RayTracingInVulkan
- How do we write a ray tracer in opengl?
- Valve announces the Steam Deck
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Vulkan not enabled for my graphics card, can anyone help?
Have you tried testing it? Here is a benchmark someone created.
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Vulkan Ray Tracing: Blocky edges when there is another object behind
Reminds me of this bug caused by missing "non-uniform" hints: https://github.com/GPSnoopy/RayTracingInVulkan/issues/36
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Cyberpunk 2077 Ray Tracing Performance: NVIDIA 60% to 80% faster!
The man himself admitted he started celebrating way too early. Just look at the github issue: https://github.com/GPSnoopy/RayTracingInVulkan/issues/28
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[Hardware Unboxed] Don't Buy GeForce? Are We Testing GPUs Wrong? Nvidia Driver Overhead Discussion
With xbox and PS5 using AMDs ray tracing architecture, it would be dumb for devs to not optimize for AMD. 22% improvement with basically a code line swap. https://github.com/GPSnoopy/RayTracingInVulkan/issues/28#issuecomment-792966138
AMDVLK
- How do graphics APIs work?
- AMDVLK Release v-2023.Q2.2
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Zajímalo by mě, co máte za operační systém na zařízení na kterém právě vidíte tuto anketu.
Budeš je muset sám compilenout z open source kódu.
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Read dead redemption 2 crashes entire system during benchmark
If RADV hangs rdr2 at the moment you can temporarily switch to amdvlk, you can also switch on a game-to-game basis without rebooting or anything. You can get it from the release section of their github: https://github.com/GPUOpen-Drivers/AMDVLK. But keep in mind that amdvlk will make itself the default as long as you have it installed.
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Proof 7900XTX VR issues ARE due to a driver problem, not hardware (Linux v. Windows timing graphs)
Other parts of the stack can be released, and I'd bet anything that AMD's vulkan driver, amdvlk, is at least very similar to the windows implementation, just with a different PAL backed by whatever the windows systems are instead of libdrm.
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Steam games using Vulkan fail to launch
Switching from RADV to AMDVLK fixed the issue. I haven't noticed any performance differences once the shaders are compiled.
- RADV Driver Sees Dramatic Improvement To Reduce CPU Overhead For Draw Calls
- AMDVLK V-2022.Q3.4 with RayTracing support
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Problem with deep rock galactic
Looks like an issue with a more recent version of amdvlk (https://github.com/GPUOpen-Drivers/AMDVLK/issues/278). Some people resolved by uninstalling amdvlk, but I was able to launch it with amdvlk still installed by using the launch options settings I've provided with this report.
What are some alternatives?
vulkan-compute-ray-tracing - Interactive ray tracer made with Vulkan compute shader.
mesa - Mesa 3D graphics library (read-only mirror of https://gitlab.freedesktop.org/mesa/mesa/)
manta-ray - An open source physically based renderer.
yuzu - Nintendo Switch emulator
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
vulkan-guide - Introductory guide to vulkan.
clray - Realtime GPU (OpenCL) polygon mesh raytracer
Hyprland - Hyprland is a highly customizable dynamic tiling Wayland compositor that doesn't sacrifice on its looks.
Lift - Vulkan Path Tracer with Optix Denoiser integration
llpc - LLVM-Based Pipeline Compiler
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
pal - Platform Abstraction Library