manta-ray VS FastNoise2

Compare manta-ray vs FastNoise2 and see what are their differences.

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manta-ray FastNoise2
6 5
732 901
- -
0.0 5.4
over 2 years ago 5 days ago
C++ C++
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

manta-ray

Posts with mentions or reviews of manta-ray. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-08.

FastNoise2

Posts with mentions or reviews of FastNoise2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-12.
  • Is PerlinNoise overloaded to make procedural maps?
    2 projects | /r/gamedev | 12 Dec 2022
    Note the notice at the top of the readme, the author is replacing that library with FastNoise2 which is also SIMD enabled, although the library as a whole is still a work in progress, it claims to have superior performance.
  • Starting of a voxel terrain engine
    2 projects | /r/VoxelGameDev | 30 Oct 2022
    I am using a very fast [noise library](https://github.com/Auburn/FastNoise2). After generating a 64x64 area of noise I turn that into a 64x64x64 array of voxel byte data. I then use my own version of this [greedy meshing algorithm](https://github.com/cgerikj/binary-greedy-meshing).
  • How do space games handle the scale without loading screens?
    2 projects | /r/howdidtheycodeit | 7 Jun 2022
    There's a nice GDC talk about noise functions here, and if you're interested in trying things out there's an Open Source noise library written by a No Man's Sky developer here.
  • UltraNoise - An OpenSource Node based processing tool for Unity (link in comments)
    4 projects | /r/Unity3D | 12 Jan 2022
    Very cool! Have you considered using FastNoise2 as a noise source? It's SIMD optimized C++ https://github.com/Auburn/FastNoise2 But they've made C# bindings so there's less native legwork: https://github.com/Auburn/FastNoise2Bindings
  • Cricket, a coherent noise generation and manipulation library
    4 projects | /r/proceduralgeneration | 26 Feb 2021
    Let Simplex 3D use its same gradient generator, but use 1/2 instead of 1/6 for the noise's unskew constant. This rotates the axis angles of the gradient set out of the main noise evaluation planes. I haven't implemented+run this myself, but it is implemented here in FastNoise2 (SIMD library), and I simulated the difference using OpenSimplex2 in this image (bottom with change). The result isn't perfect, but it's much nicer I think. After making this change, either set scale to 32.69428253173828125 to make a proper -1 to 1 range, or bake it into the gradient table directly.

What are some alternatives?

When comparing manta-ray and FastNoise2 you can also consider the following projects:

yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics

FastNoise - Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go

RayTracer - Ray Tracer in C++ with openGL.

OpenSimplex2 - Successors to OpenSimplex Noise, plus updated OpenSimplex.

RayTracingInVulkan - Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.

world - A set of tools for wide world generation and manipulation

HybridRenderingEngine - Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

Ue4MarchingCubes - 📦3D Perlin Noise using Marching cubes algorithm for Unreal Engine 4📦

RayTracer - A ray tracing program

TerraGen3D - 3D Procedural Terrain Generation and Texturing Tool in OpenGL/C++ [Moved to: https://github.com/Jaysmito101/TerraForge3D]

path-tracer - A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch

UltraNoiseExamples