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There's a nice GDC talk about noise functions here, and if you're interested in trying things out there's an Open Source noise library written by a No Man's Sky developer here.
I implemented a terrain renderer using CDLOD, for which you can find two reference implementations as well as the whitepaper here, one of which is streamed.
NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a more popular project.