How do space games handle the scale without loading screens?

This page summarizes the projects mentioned and recommended in the original post on /r/howdidtheycodeit

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  • FastNoise2

    Modular node graph based noise generation library using SIMD, C++17 and templates

  • There's a nice GDC talk about noise functions here, and if you're interested in trying things out there's an Open Source noise library written by a No Man's Sky developer here.

  • CDLOD

  • I implemented a terrain renderer using CDLOD, for which you can find two reference implementations as well as the whitepaper here, one of which is streamed.

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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