UltraNoise - An OpenSource Node based processing tool for Unity (link in comments)

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  • UltraNoise ships with various tool like a Mass placement tool and a mesh deformation tool. Get The tool here: https://github.com/KillMobil-SA/UltraNoiseNodeGraph Example Project Here: https://github.com/KillMobil-SA/UltraNoiseExamples

  • UltraNoiseExamples

  • UltraNoise ships with various tool like a Mass placement tool and a mesh deformation tool. Get The tool here: https://github.com/KillMobil-SA/UltraNoiseNodeGraph Example Project Here: https://github.com/KillMobil-SA/UltraNoiseExamples

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
  • FastNoise2

    Modular node graph based noise generation library using SIMD, C++17 and templates

  • Very cool! Have you considered using FastNoise2 as a noise source? It's SIMD optimized C++ https://github.com/Auburn/FastNoise2 But they've made C# bindings so there's less native legwork: https://github.com/Auburn/FastNoise2Bindings

  • FastNoise2Bindings

    Bindings for FastNoise2 noise generation library

  • Very cool! Have you considered using FastNoise2 as a noise source? It's SIMD optimized C++ https://github.com/Auburn/FastNoise2 But they've made C# bindings so there's less native legwork: https://github.com/Auburn/FastNoise2Bindings

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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