FastNoise2
TerraGen3D
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FastNoise2 | TerraGen3D | |
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5 | 23 | |
901 | 68 | |
- | - | |
5.4 | 8.6 | |
3 days ago | over 2 years ago | |
C++ | C++ | |
MIT License | Creative Commons Zero v1.0 Universal |
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FastNoise2
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Is PerlinNoise overloaded to make procedural maps?
Note the notice at the top of the readme, the author is replacing that library with FastNoise2 which is also SIMD enabled, although the library as a whole is still a work in progress, it claims to have superior performance.
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Starting of a voxel terrain engine
I am using a very fast [noise library](https://github.com/Auburn/FastNoise2). After generating a 64x64 area of noise I turn that into a 64x64x64 array of voxel byte data. I then use my own version of this [greedy meshing algorithm](https://github.com/cgerikj/binary-greedy-meshing).
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How do space games handle the scale without loading screens?
There's a nice GDC talk about noise functions here, and if you're interested in trying things out there's an Open Source noise library written by a No Man's Sky developer here.
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UltraNoise - An OpenSource Node based processing tool for Unity (link in comments)
Very cool! Have you considered using FastNoise2 as a noise source? It's SIMD optimized C++ https://github.com/Auburn/FastNoise2 But they've made C# bindings so there's less native legwork: https://github.com/Auburn/FastNoise2Bindings
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Cricket, a coherent noise generation and manipulation library
Let Simplex 3D use its same gradient generator, but use 1/2 instead of 1/6 for the noise's unskew constant. This rotates the axis angles of the gradient set out of the main noise evaluation planes. I haven't implemented+run this myself, but it is implemented here in FastNoise2 (SIMD library), and I simulated the difference using OpenSimplex2 in this image (bottom with change). The result isn't perfect, but it's much nicer I think. After making this change, either set scale to 32.69428253173828125 to make a proper -1 to 1 range, or bake it into the gradient table directly.
TerraGen3D
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TerraGen3D Version 6 (Erosion + Realistic Water added)
I did try to use TinyErode at first but i couldnt make it work (surely my fault you can check that piece of code - https://github.com/Jaysmito101/TerraGen3D/blob/1f72c10e0c7973edb58067ceaa69e0b976309093/src/Filters/ErosionFilter.cpp) also what i saw with the example it was too slow so i ended up translating this(https://github.com/SebLague/Hydraulic-Erosion/blob/master/Assets/Scripts/Erosion.cs) to C++ .
- Opensource Terrain Generation and Procedural texturing tool
- TerraGen3D Version 6 Released (Realistic Erosion and water added)
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My questions about volumetric clouds
I want to implement the clouds in my application https://github.com/Jaysmito101/TerraGen3D So where can i place the cloud rndering in there ?
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suggest a Simple opengl volumetric clouds tutorial
Thanks for the suggestion! I got my mistake and fixed it! (https://github.com/Jaysmito101/TerraGen3D/commit/edd9cb78259efe035b038e8da3bae873cdfe9f06) Thanks a lot!
- Here is a open source project i am working on
- Terragen3D - Procedural 3D Terrain Generator and Texturing Tool in OpenGL/C++
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What would you say is a good GUI library for a beginner (someone who's never dabbled in GUI programming before, but has several years of experience with C++)?
Dear imgui is one of the easiest libriries out there. For my part i learned it in just 1 2 weeks and here is what i made with it https://github.com/Jaysmito101/TerraGen3D and also i am not very experienced at all. Imgui is not diffucult according to me.
- Open Source Procedural Modelling and Texturing software
What are some alternatives?
FastNoise - Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
Lua - Lua is a powerful, efficient, lightweight, embeddable scripting language. It supports procedural programming, object-oriented programming, functional programming, data-driven programming, and data description.
OpenSimplex2 - Successors to OpenSimplex Noise, plus updated OpenSimplex.
world - A set of tools for wide world generation and manipulation
veloren
Ue4MarchingCubes - 📦3D Perlin Noise using Marching cubes algorithm for Unreal Engine 4📦
Hydraulic-Erosion
UltraNoiseExamples
ImFrame - dear imgui + glfw framework
FastNoise2Bindings - Bindings for FastNoise2 noise generation library
xtd - Free open-source modern C++17 / C++20 framework to create console, GUI (forms like WinForms) and unit test applications and libraries on Microsoft Windows, Apple macOS and Linux.